#0 - Feb. 25, 2009, 2:48 a.m.
[EDIT#3]Edited edit #2 to clarify that it was UA and Corruption non-crit ticks that were still getting reduced by resilience, not just Immolate and CoA[/EDIT #3]
[EDIT #2] PTR testers are reporting that Corruption and UA ticks that do not crit are still being reduced by the flat rate via resilience. This goes contrary to GC's post. I guess Explosive shot was bugged like this before so maybe they just haven't put it on the "new system" yet.[/EDIT #2]
[EDIT]: After receiving clarification on this issue from GC I've had to redo my numbers. Clarification is as follows:
Q u o t e:
Under the new system, dots don't get hit more from resilience than direct damage spells.
If the dot doesn't crit, then its damage is reduced as it is on live today. If it does crit, then it is treated like a normal (non-dot) spell and the damage is reduced from the crit, but not the dot.
That may sound confusing, so I will try and explain it another way. Resilience does the following (among other things):
A) Reduce the chance to crit
B) Reduce the damage of crits
C) Reduce the damage of dots
If a dot has a chance to crit, then A applies. If the dot does not crit, then C applies. If it does crit then B applies (the same way it does to Shadowbolt) but C does not.
So,
-Assuming a PvP target with enough resilience to reduce dot damage by 10%
-Assuming a Corruption that ticks for 1000 (for easyness sake)
-Assuming 15% crit on the warlock
-Yes I know what assuming does to both u and me.
Live:
((1000*0.9)*6)+(((1000*0.9)*6)*0.15)= 5400 + 810 = 6210 average corruption damage
3.1:
((1000*1.0)*6)+((((1000*0.5)*6)*0.05)*0.8) = 6000 + 120 = 6120 average corruption damage
720/810 ~= 0.89. ~=11% nerf.
It's still a small nerf against low-to-mid resil targets, but as resil increases, it may actually be a buff. This does mean that crit on pvp gear is worth almost nothing to afflocks.
Suggestion: bring back the Dreadweave set and give it haste in place of the crit on the felweave set.
[/EDIT: Begin old post]
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On live:
(((1000*0.9)*0.15)*1.0)*6 = 810 damage added to average corruption.
900-damage tick with 15% chance to proc on each of 6 ticks.
After 3.1:
(((((1000*.9)*1.5)*0.8)-(1000*.9))*0.05)*6 = 54 damage added to average corruption.
900-damages ticks, 180 extra damage per crit with a 5% chance to crit on each of 6 ticks.
54/810 ~= 0.067%
Summary: Pandemic in PvP will be nerfed by 93.4% if this change goes live.
0.o
Pusgag writes (on the overall DPS value of pandemic):
Q u o t e:
For reference:
0% resilience:
3.09 Pandemic = 6.00% damage boost
3.10 Pandemic = 3.00% damage boost
6.1% resilience:
3.09 Pandemic = 5.62% damage boost
3.10 Pandemic = 1.00% damage boost
10% resilience:
3.09 Pandemic = 5.40% damage boost
3.10 Pandemic = 0.31% damage boost
15% resilience:
3.09 Pandemic = 5.10% damage boost
3.10 Pandemic = 0% damage boost
