@ TG 10% damage nerf

#0 - Feb. 24, 2009, 11 a.m.
Blizzard Post
What is the logic behind it?

Are the 2h weapons from Ulduar so incredibly awsome that it will more than balance out?

I understand there was talk of making Arms more appealing and viable...but is nerfing Fury into oblivion the way that it's being done?

I normally just ride these changes out and see where the numbers fall but, 10% is a lot to be taking away.

All we do is physical damage. 10% of out total damage is, again, a lot.

Why? =(
#200 - Feb. 24, 2009, 9:02 p.m.
Blizzard Post
Anyone who has been following Fury since beta can probably recite this history of Titan's Grip.

1) We implement the talent. The warrior community doesn't think the talent will work with a penalty and predicts nobody will take it.
2) Fury damage is a little low at the time, so we finally drop the penalty to an almost trivial amount.
3) We later just pull the penalty off altogether because it wasn't really offsetting the huge bonus of the talent any longer.
4) Fury does too much damage as a result, and Titan's Grip becomes the new talent by which all others are measured. ("Man, my 51 talent doesn't increase my dps by over 10% a point.")

Fury warriors who think their dps will be too low after this change in PvE are probably comparing themselves to classes or specs with inflated dps who are also being brought down (even after the Deep Wounds fix). If you are worried about the PvP ramifications, I think we can probably agree that a 10% swing in dps is not what is going to determine whether warriors are viable in Arenas or not.
#407 - Feb. 25, 2009, 12:25 a.m.
Blizzard Post
Just a reminder that if you come onto our forums for the sole purpose of venting your outrage or insulting us or other players that you will be banned. Many of you have been banned permanently. Other players may not realize it since we don't generally publicly shame those who are banned. If you are banned, then you guarantee that neither I nor Blizzard will see your feedback again. Make sure it's worth it.

For players who continue to post intelligent feedback, you have our thanks. I apologize to those players who have to wade through so many junk posts to read some of the intelligent ones. Nerfing classes often brings out the worst in the community, but it is our responsibility to do what we think is right for the game and that means getting deltas in damage much closer.

If you can't offer intelligent feedback, please don't post.