#200 - Feb. 24, 2009, 9:02 p.m.
Anyone who has been following Fury since beta can probably recite this history of Titan's Grip.
1) We implement the talent. The warrior community doesn't think the talent will work with a penalty and predicts nobody will take it.
2) Fury damage is a little low at the time, so we finally drop the penalty to an almost trivial amount.
3) We later just pull the penalty off altogether because it wasn't really offsetting the huge bonus of the talent any longer.
4) Fury does too much damage as a result, and Titan's Grip becomes the new talent by which all others are measured. ("Man, my 51 talent doesn't increase my dps by over 10% a point.")
Fury warriors who think their dps will be too low after this change in PvE are probably comparing themselves to classes or specs with inflated dps who are also being brought down (even after the Deep Wounds fix). If you are worried about the PvP ramifications, I think we can probably agree that a 10% swing in dps is not what is going to determine whether warriors are viable in Arenas or not.