#0 - Feb. 23, 2009, 6:52 a.m.
After reading the preview of Ulduar, I noticed something.
Q u o t e:
and it includes additional challenges and rewards for seasoned raiders
Q u o t e:
For example, spread throughout Ulduar's vehicle section are four Defense Towers you can destroy. The more Towers you leave intact, the harder the encounter with the Flame Leviathan will be, but the loot will also be better.
Really? Seriously? It was fine with Sartharion, being an extremely easy encounter and the drakes making it a little challenging. But, where is the challenge in that? It's literally just having gear. Oh, and moving out of void zones and what not. Not challenging, rather just a test of how much epix you (easily) got from Naxxramas.
The fun most people get from MMO's is from a reward system. Let me elaborate. You spend time working on something. You finally accomplish it. The loot is your reward. People enjoy this.
Adding more mobs to a tank and spank doesn't really make it more challenging. What happened to this game being based on skill? When the hardest encounter is more or less a gear check, this isn't good. And I fear Ulduar will have the same fate.
This was acceptable for tier 7 content. If you guys remember this thing called Karazhan, which was the TBC equivalent to Naxxramas, even all of its fights weren't tank and spanks. Some of the fights could be strenuous, involved knowledge of the encounter's mechanics, and a little more thought than knowing when to strafe to the left and then back. Even moreso, people weren't getting into Karazhan freshly 70 and walking out with a myriad of epics, at least not when it was new.
PuG's did not dare step foot in TK and SSC. Hell, they didn't dare get into ZA either. It was even a rarity [on my old server at least] to see a Gruul or Mag PuG going on. Why? If you even look at Mag encounter, the first phase is more than the WotLK croud could fathom. What? People have to be interrupting casts? People have to be CCing infernals? Do people even know what CC is anymore?
Like I said, this was acceptable for Tier 7. But Tier 8? I'll be mad if tier 8 content is still puggable, with only that little "option" for something harder. There was no "easy" mode for TK. You couldn't kill the weapons in the Kael'Thas fight before the encounter began as to make it easier. This is getting a little out of hand. If mid tier raid content is going to be like this, I have complete reason to believe that tier 9 will be like this.
I just think that's stupid. Like I said, this isn't a troll. I'm just wondering as to why there should be an easy mode for second level raid content. It was never like this in vanilla, or TBC.
