#0 - Feb. 24, 2009, 5:36 p.m.
I know that the development team planned to see this stuff following the release of patch notes, and were prepared for it. I'm not trying to criticize you all, I would just like to know about the future of Death Knight dual wielding.
From Shahrazad:
Q u o t e:
Some people have this misconstrued. The real issue here isn't "OMG they're nerfing 32/39 the sky is falling." The real issue is that there are no benefits to dual wielding anymore. There are no talents or mechanics that favor DW. Dual Wield was inherently inferior in Strike-based builds, so the only way for DW to be competitive was to use spells. When the main source of damage is spells, Dual wielding's slightly superior white damage meant it was the weapon of choice.
Unfortuneately, the obvious distinction (two weapons, not one big one!) became the trademark of the spec. Dual wielding never made the spec ridiculously OP, spellcasts did. Initially, KM drove everything... giving us massive IT and HB damage. KM got nerfed to the point where Dual Wield's signature talent benefits a 2H more because nobody is white-hitcapped, and thus we miss some of our 5 PPM. Still, we soldiered on post 3.0.8, the other buffs we got buoyed the spec a bit. There's a big difference between 3.0.8 32/39 and the others, though. 2H was useless for the spec before, but after 3.0.8 it was fairly close. Sure, nobody was going to use 2H when DW was better (and there were better 2H builds,) but in 3.0.8 Blizzard did *nothing* for one of the core issues, and that was the massive spelldamage.
Why is the DK spell crit multiplier so high? You're dealing with a situation where CASTER builds are out of balance (or were) with PHYSICAL builds. This isn't an issue of balancing 2H vs. DW, but in 3.0.8 it seems that both Blizzard and the public tried to fight the symptom, and not the disease. 3.1 is just completing this... there is no function reason to DW anymore, rather than fixing the non-DW sources of 32/39's dominance... spelldamage.
Q u o t e:
We could have made than an equilibirium in the previous patches. However instead of addressing toning down spell damage, DW weapon damage has now been nerfed to be less than or equal to 2H weapon damage.
Please, nerf spells instead of Dual Wield. If spells are inferior to strikes, DW (which can't use strikes) can make up the difference with better white damage scaling. What is elegant here is that if the scaling of physical strikes and DW white damage are not equal, there's a third variable which can be used to keep the DPS between the two styles in line, which is the scaling of spell damage. At this point, I'd like to point at Impurity and 200% spell crit... two things that can be tweaked to bring DW in line without utterly homogenizing us to one weapon style.
Obviously, the actual balancing is easier said than done, but this is the reality of how 2H and DW compare.
Constructive posting is welcome.
Trolling, flaming, also welcome.
