#131 - Feb. 21, 2009, 2:33 a.m.
Q u o t e:
I'm curious of why Blizzard has become so adamant of doing things "our way or the highway" recently regardless of how apparent it is that so many people don't like the changes.
I'm curious why you see it this way. Every thread I've read about vehicles in Ulduar -- and I've read a lot -- have nearly as many supporters, or at least players willing to give it a try, as I see players who are adamant about not wanting vehicle encounters in Ulduar. So it's sort of fallacious to make the argument that we don't care what you think, when you have little to no means of truly representing the majority opinion.
Before it gets said again, no, we're not going to create a poll to determine how Ulduar should be changed before it's even been tried.
Q u o t e:
What would the downside be of making this an optional boss fight?
To reinforce my last point, this is also ultimately our game. Our design philosophy behind Ulduar includes a small fraction of vehicle encounters. It's the way we designed it. We don't expect everyone to like it, but we think most players will find Ulduar to be a fun dungeon.
One last point on the "my way or the highway" statement: you'd be surprised how many things get altered according to public response. You can take dual specialization as an example. We laid out our initial design intent behind this feature and received a lot of feedback based on this. Many details of the feature are undergoing changes which we'll be announcing soon.
So we do listen. It doesn't mean we're always going to cater to those with the strongest opinions about unreleased content, and how they envision this content should be.