Maybe dual spec WAS a bad idea...

#0 - Feb. 24, 2009, 8:41 p.m.
Blizzard Post
I was extremely happy to hear about the dual spec system when they initially announced it, but now that it's here the whining about the cost and the fact that there are "only" two specs (despite both of these facts being known for a while now) has actually convinced me that maybe making positive changes in the game really does just make people cry more.

I'm not a fanboy, and Blizzard has gotten a lot of things wrong with WotLK, but come on...

This is why we can't have nice things.
#11 - Feb. 24, 2009, 8:56 p.m.
Blizzard Post
Q u o t e:



That's a week PER TOON of extra farming... not to mention if I was to save already for epic flyers for all toons... and say I have 10 toons... that's TEN WEEKS of WORK for something that should be FUN.

Dual specialization isn't something everyone needs. It's a perk we're adding into the game, and it's initially going to require an investment. If you can't afford dual specializations for 10 different characters, you might not actually need all 10 of your characters to be able to swap between two specializations on a whim.

With a single 5-second, out of combat cast, players level 40 or higher will instantly be able to swap between two different talent specializations, glyph sets, and action bar set-ups from virtually anywhere in the world.

That kind of convenience and versatility shouldn't be obtained with absolute triviality.
#50 - Feb. 24, 2009, 9:20 p.m.
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Q u o t e:


Being able to do it at level 40 isn't triviality?

Not when it costs 1,000g. I would say for the average level 40 character, that's not a trivial cost.

Q u o t e:
Using an expensive reagent only scribes can make. Let's be honest here.

This requirement has been removed.
#71 - Feb. 24, 2009, 9:31 p.m.
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Q u o t e:


So scribes will no longer need to my a lexicon(sp?) of power to swap specs anymore? What is the requirement then, it just happens?

You literally just click a button, and after a 5 second cast, your specializations, glyphs, and action bars swap. You must be out of combat, and it still cannot be used in battlegrounds or arenas. There is currently no cooldown on the ability to swap specializations though.
#88 - Feb. 24, 2009, 9:41 p.m.
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Q u o t e:


Could you, just for me, confirm that this is being planned for use at level 40? i just need to hear those words... well read them... but the point stands.

/kneel

pleeeeeease?

Yes, the feature is available to level 40 or higher characters. I believe this change is live on the PTR now, but am not sure off-hand what build the change was made in, and whether or not that is the build that's live.

I have tested on a level 80 character though on the PTR to confirm that the lexicon is not needed and the swap can be done from anywhere.
#97 - Feb. 24, 2009, 9:45 p.m.
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Q u o t e:
Am I the only one who thinks there SHOULD be a cooldown on it? Using Outfitter and dual spec will change pvp drastically. Switching in and out of healing spec and gear to dps gear and all that jazz. Such as feral druids will now be impossible to to kill 1v1 fighting in feral form...stun...respec to healing and BAM. I know druids are only one example and they can already do some sort of this technique but I think it may be unfair for dual spec from dps to heals that quickly.

Keep in mind the fight would have to be taking place outside of an arena or battleground for this to be possible; and even then, the druid would have to get out of combat long enough to perform the 5 second cast.

Edit: Beaten by the Danger Cow.
#130 - Feb. 24, 2009, 10:11 p.m.
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Q u o t e:


Zarhym how will cooldowns work with the new feature? Will i be able to blow all cooldowns of all specs (if i am a mutilate rogue and i want to get my cooldowns ready i switch to a prep spec and reset my CD) than switch back

The cooldowns will remain and continue counting down, even if you flip specializations back and forth.
#179 - Feb. 24, 2009, 10:51 p.m.
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Q u o t e:
But Zarhym, what level 40 is gonna have 1000 gold?

Not many level 40 characters would have 1000g, to be sure. Keep in mind our original design intent was to make this available only to level 80 players. After taking in a lot of feedback from the community and further discussing the design of this feature, we decided to make it level 40.

The cost is a recognizable deterrent to players who are just starting out in World of Warcraft and reaching 40 for the first time. Those people probably shouldn't worry about swapping between two talent specializations though.

We still feel strongly that this feature isn't meant for players leveling up. It's simply not that necessary. We did consider the feedback from the community though concerning leveling alts and running dungeons, and ultimately decided to lower the level requirement so those who can afford it can still take advantage of it earlier on. It doesn't mean we're going to overcompensate for our original level requirement by making it much more easily attainable, and therefore necessary, at level 40.