Vehicles in Uldar... really???

#0 - Feb. 17, 2009, 11:24 p.m.
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Iv liked the raid content this time around, working on the multi drake stuff is back to good old stratagy.

But will the next raid have more of these dumb vehicle encounters? Yeah i know some people like them, and that you can never have one ice cream flavor that EVERYONE likes, but there are alot of us who really dislike vehicle content.... and even more who HATE it.

I hope the whole vehicle thing is not a result of 'no more ideas' :(

TLDR: (Vehicles = Bad) = My Opinion
#23 - Feb. 18, 2009, 12:55 a.m.
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But will the next raid have more of these dumb vehicle encounters?

Getting into Ulduar will require vehicles so you can break through an iron army, followed by an enormous tank. It's going to be quite epic, but will make up very little of the entirety of the dungeon. The large majority of Ulduar itself will require you to best encounters on foot with your standard spells and abilities.

Q u o t e:
Yeah i know some people like them, and that you can never have one ice cream flavor that EVERYONE likes, but there are alot of us who really dislike vehicle content.... and even more who HATE it.

You've stated a fact of every single design choice we could ever make.

Q u o t e:
I hope the whole vehicle thing is not a result of 'no more ideas' :(

Plenty of new ideas are unfolding in Ulduar. Whether or not you like vehicle encounters, I can assure you we're not introducing Ulduar to you with an epic vehicle siege because we couldn't think of anything else to do. ;)
#25 - Feb. 18, 2009, 12:59 a.m.
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So there's more to the instance than a massive Voltron pun?

For better or worse, there's always more to an instance when toy train sets can be placed on the ground.
#36 - Feb. 18, 2009, 1:32 a.m.
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I'll put it simply.

Vehicles are stupid and annoying. They're not fun. They're not fun in Occulus and they're not fun in Malygos.

Stop trying to flex your development e-peen by making fights more frustrating, not more difficult. Oh and fix vehicle bugs before you go bragging about how great they are.

I'd tell you to wait until you have the slightest idea what the beginning of Ulduar will be like, let alone try it yourself, but I feel strongly that you can't wait to find something you don't like about it.
#60 - Feb. 18, 2009, 2:01 a.m.
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What I don't like, sir, is spending 100's of gold because you guys poorly implement something. At no point has anyone gotten on a siege vehicle and known what to do or been given a clue what to do. It's trial and error til someone figures it out. It's not like knowing your classes. You're expected to know the unknown. That's stupid.

For instance, lets use Maly as a broad example. A guild (new to the content) clears Phase 1 and Phase 2, nearly flawless. They go into Phase 3. They have no time (or had previously) to understand the abilities of their drake. While reading tool tips they are wiped out. Why? Because it's poor design.

You can give me "I know what it's like and it's cool, you don't know so you're just a bad person" excuse. However, I'd just turn to you and say "Grats, you helped design a fight and every time you try it you immediately know what to do. Unlike 11 million others. You're awesome."

Ulduar's vehicle design won't be an awe inspiring inspirational moment where I realize. "Oh vehicles, where hast thou been?" Why? Because I've tried them in just about every aspect of the game they're available so far and haven't enjoyed them once unless it was me alone during some random quest. It takes away from the character and the player. It's an unnecessary way to make things seem more difficult than they are.

So before you go playing the "I know what I'm talking about" card. Look at people's views on how frustrating sieges have been in the game thus far, come back to me, then actually know what you're talking about.

I only suggested that you not completely write it off based on the information provided thus far. I understand you don't like vehicle combat, and your tastes in this regard will influence your first experience in Ulduar as a failure. You're already set on it. That's fine. It's unfortunate that you won't be capable of enjoying the beginning of the instance.

The fact that you've warned us that you won't enjoy it based on the information we've provided you, though, does not mean we're going to remove the vehicle aspect from Ulduar.
#70 - Feb. 18, 2009, 2:09 a.m.
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This thread is ridiculously funny, we hear one line about a raid instance and people are already complaining. You know absolutely nothing besides a vague description, how can you be complaining already?

The way I see it... criticisms have surfaced because we gave out information. That's not to say that no complaints we see on the forums are valid, but it's a proven fact that, with the release of any amount of information on any given subject, there will be a sea of counter-theories and criticisms that rise.

I can't wait to see what defense I'll have to muster tomorrow. :p
#87 - Feb. 18, 2009, 2:21 a.m.
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Also: lol at all the sycophants in this thread. Wipe that blue off your noses.

Because criticizing any information we release is so utterly brave and cool. Anyone who would be excited about a preview of the upcoming dungeon you're all paying for is just trying to make friends with a blue poster.

Your apparent perspective on things, as well as your reason for making this post, are almost troublesome.
#104 - Feb. 18, 2009, 2:36 a.m.
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I would say that your (insouciant) perspective is troubling as well, but then you're paid to have your perspective. Are you prevented by contract from admitting how terrible the final boss fight in Oculus and Phase 3 of Eye of Eternity are?

No, I didn't have to sign anything in that regard. In fact, I say this not as an employee of Blizzard, or someone paid to defend the company...

I disagree with your perspective on those encounters. Yes, I've done them.