Questions about Rogue Preview notes

#0 - Feb. 5, 2009, 4:28 a.m.
Blizzard Post
Saw the post about the preview on the upcoming class changes, and I like what I see so far. Just a few questions.

1. Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.

From how it was worded, this ability can only be used if their is a rupture up on the target, and the ability would drop off and need to be re-applied if said bleed damage happens to fall off. Would that be correct? Also, does this ability work with other class' bleeds, such as rake, rend, etc?

2.Adrenaline Rush – the cooldown on this ability has been lowered.

With Ruthlessness, Relentless Strikes, Combat Potency, and Vitality all attributing to energy regen, I'm not so sure if I am really excited about this talent. I would prefer to see possibly a + damage buff when this talent is active.

3.Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.

This is a very nice change, and I'm pretty excited about it. Wondering where the other two talent points will be added though.

4. Killing Spree – while this ability is active, the rogue does 20% additional damage.

Is this talent being modified from it's current version in any way? The 20% damage buff is very nice, but we only get that buff for 5 attacks every 2 minutes?

5. Savage Combat – now causes 2/4% physical damage done.

This is an excellent change, and provides us with a very valuable and somewhat unique buff, even better then what Arms Warriors can provide atm. The only concern I have with this, is that it will increase the dps gap between combat rogues and mut rogues, fury warriors, hunters, etc.

6. Mace Specialization – this talent now grants haste in addition to armor penetration.

This one I am not thrilled about at all. Although the change is nice, I honestly do not see rogues going combat maces for raiding. Would rather see an addition to close quarters combat or sword specialization.

I know the list isn't comprehensive, and hopefully there are more changes that await, but I'd just like to say thanks for giving us PVE Rogues some much requested insight about our future. It's great to see that we are seriously being looked at.
#20 - Feb. 5, 2009, 5:46 a.m.
Blizzard Post
The idea with Hunger for Blood is you will probably have bleeds available from other classes in a raid setting (and even if you didn't you can add them yourself). But in PvP it will require an extra step to really benefit from HfB and thus tone down Assassination burst damage a little.

There are more related changes, some sooner and some in 3.1. We didn't want to list every single change, just a sampling.

EDIT: To prevent a lot more posts from saying the same thing, we know HfB is not popular in PvP now. We don't want to change that as a consequence of these other changes.
#86 - Feb. 5, 2009, 7:11 a.m.
Blizzard Post
Wow. WTB 50 more posts all saying the same thing.

I think some of you are so eager to lol trap me in my words that you're not really thinking about what I am saying.

Look, I'll try again.

The idea with Hunger for Blood is you will probably have bleeds available from other classes in a raid setting (and even if you didn't you can add them yourself). We are making several changes to rogue talents and abilities. Some are coming before 3.1. Some of them are definitely with the intention of toning down PvP burst. If we buff HfB and change some other rogue abilities, there is a risk that HfB will end up getting used for PvP. The extra bleed requirement should help discourage that and thus still satisfy our goal to tone down Assassination burst damage a little.

Q u o t e:
he's trying to please all the QQ'ers about rogue burst by implying that they're reducing it somehow.


We are reducing it. These changes are not all of the changes.

Q u o t e:
Do you think we can expect any more PvE buffs? Not to sound ungrateful, but quite honestly I don't think that giving us 10% more auto-attack haste from lightning reflexes and some much needed buffs to Adrenaline Rush and Killing spree will be enough to bridge the huge DPS gap between rogues and Mages/Hunters/Locks/Warriors.


These changes are not all of the changes. Incidentally, warriors and hunters were nerfed yesterday.

Q u o t e:
Lol he said the same thing about last patch for locks , we didnt want to announce all the changes and guess what....there wasnt any other buff rofl.


Except for that gigantic buff to demon health. Oh snap. :)
#89 - Feb. 5, 2009, 7:16 a.m.
Blizzard Post
Q u o t e:
but when I see a bandwagon I gotta jump on it. I'mma sheep. A sheep in a wagon. A Sheep Wagon.


lol ;)
#103 - Feb. 5, 2009, 7:50 a.m.
Blizzard Post
Q u o t e:
Gc, correct me if i am wrong but i seem to distinctly remember reading something along the lines of " Warlock pets did not scale correctly to lvl 80, this is being hotfixed in an upcoming patch"

How are scaling issues buffs?

Also, locks still need some more love, got any info for us yet?


I don't want to ninja a rogue thread, but the buffs to demons went beyond fixes to scaling problems. The Infernal and Doom Guard were already scaling correctly, and even they went up. I was mostly joking with my comment anyway. And yes, more love for locks in 3.1. Stay tuned.