Divine Plea...

#0 - Feb. 5, 2009, 9:23 p.m.
Blizzard Post
Appearenly not just getting hit with a nerf stick, but hammerd into the ground

Q u o t e:
Since paladins rely less on Spirit as a mana-regeneration stat, we have to address them in other ways. We don’t want to change Illumination or Replenishment. However, we are going to increase the healing penalty on Divine Plea from 20% to 50%. Divine Plea was originally intended to help Protection and Retribution paladins stay full on mana. It should be a decision for Holy paladins, not something that is automatically used every cooldown.


Ill admit 20% is nothing.. i can keep on trucking evne with it.. but 50%? Isnt that a little overdoin it? How about 35%.. a happy medium.. i promise not to spam it every tiem its up..

But really... 50% !?!!?
#10 - Feb. 5, 2009, 9:39 p.m.
Blizzard Post
It's not a negotiation, my friend. :P

3.1.0 will be on the test realms and if we're not happy with any of the changes we're currently planning on making, such as the change to Divine Plea, they won't make it to live realms. With that being said, sometimes changes are included with a patch that we're happy with, but some players aren't. That's just how things work out when designing a game for a vast amount of players.

And we know nerfs are never fun when you're on the receiving end, but that doesn't mean they aren't necessary.