Why is there no punishment for sucking?

#0 - Feb. 5, 2009, 2:47 p.m.
Blizzard Post
Blizzard,

Why is your game so forgiving? In a world of millions I really don't understand why you don't have some penalty to either

1. Dying
2. Not knowing how to play your class
3. Not using the right gear?

I'm just wondering why people are so surprised that there are those who faceroll their way to level 80 and then wipe your group because they have no idea how some very simple class specific tasks. The reason?

There is absolutely no risk to the game. There is never a point when leveling up where you have to execute a certain method of fighting perfectly. Literally if someone see's an elite mob (oh wait, they took that out) , and need to kill it for a quest, they could literally kamikaze themselves to it, die, and then run back and repop and grab the corpse.

Agree with it or don't, but I guarantee you if there was an experience penalty upon dying, or at least a "debt" that had to be repaid, you would not have nearly as many bad players, or better yet nearly as many people who purposely avoid PuG's.

As it stands now players had to make a filter for baddies, known as the "lol whats your dps" check. I realize that Blizzard wanted to make a game available to everyone, but that's no excuse for the "hey you have a pulse? great, welcome to endgame"!

And no, before anyone responds quickly with the "I actually have a life" comments, I'm not a hardcore player or someone looking for this game to be hardcore, I'm just someone that would like to think games should require an iota of skill and not just an illusion of it. With anything in life, there should be a punishment for doing it wrong, and there is none of that here, which is slowly resulting in many levels of fail.

Anyone agree?

#160 - Feb. 5, 2009, 6:26 p.m.
Blizzard Post
There is an inherent problem with systems that invoke harsh punishments on players. For one thing, what one person may see as a harsh punishment may be a speed bump at best for others, so determining "fair" punishment isn't black and white. For another, it can diminish creative gameplay. What I mean by that, is people are less likely to take risks or try different things if they know that failure will set them back too much.

It's often better to reward capable players than to punish those that may be struggling with certain aspects of the game.