Design Philosophy question.

#0 - Feb. 2, 2009, 5:02 p.m.
Blizzard Post
According to the current design philosophy used by the developers, mana is meant to be a finite resource with which we need to deal with, be our roles DPS, healing or tanking. While discussing with a friend the idea of how would a non-mana healer work, I couldn't help but ask myself the following question:

"If mana is meant to be a finite resource with which we, as healers, need to handle, how does the Holy Paladin and the Disc Priest fit into the current design philosophy?"

Now, please, don't take this as a "QQ I want infinite mana too" post. I like that my shaman has finite mana, I like the challenge that is poses to me specially since I run raids with just 2 healers (including myself). I was just curious as to how these two healer specs fit into the "mana is finite" philosophy when, in practice, it's nigh impossible for them to actually run out of steam. :)
#16 - Feb. 2, 2009, 10:39 p.m.
Blizzard Post
The problem is that there should not be infinite mana classes currently in the game. You should not run OOM every single fight (if you play well). But you should not be able to ignore it either.

For what it's worth, Resto shamans are often listed as the healer that can run out of mana. Paladins, priests and druids should ideally play a lot more like that. They do seem to run OOM in PvP, but not really in PvE.