#0 - Jan. 28, 2009, 11:44 p.m.
Q u o t e:
We think mana regen is too trivial at the moment in PvE and just right or too difficult in PvP (depending on the class). Now part of that is because the content is easy. Part of it is because we’ve given players a lot of reasons to avoid having to worry about the FSR. Part of it is just generous talents (like Illumination). Part of it was the change to let Int scale regen to some degree. The whole package is something we’re looking at. Mana regen is supposed to be part of the game – you aren’t supposed to graduate out of it with enough gear.
...when tanks and DPS shouldn't ?
Mana DPS classes have lots of ways to regain mana back - either through their own abilities, or through some other means such as JoWisdom (in which it's impossible for me to benefit w/o abandoning my duty).
And if they're still running dry ? They'll just sit there - doing nothing, then the fight drags on - guess whose mana pool is taking the hit ? When the party/raid finally wipes - what's the last thing people notice ? yes that's right - lack of heals. why the lack of heals ? no mana... "L2MANAGE MANA NUB !!!!!111!!oneoneoneeleveeeeeen"
Warlocks and Retridin (even when Plea is on cd) will never run dry - but again: whose mana pool is taking the hit ? Sure sure Retri can use SoComm - but that's just like telling players to use Lightwell, and we all know it works fine - amirite ?
Then there's the old, classic problem where there's no such thing as overdps - but what about overheals ? Only Holy Priest is kinda compensated.
With the current content, GC - are you trying to say that not only we have to heal incoming AE damages, but managing mana at the same time ? Maybe it's just me - but it is oxymoron.
... then people are wondering why it's so hard to get a healer nowadays....
look, as a hybrid I have no problem at all - if in the future: I don't like the way I have to heal - fine: I'll roll a DPS, or a tank.
