Moonkins

#0 - Jan. 27, 2009, 8:10 p.m.
Blizzard Post
Just need a Blue to read and be aware:

In bullet point:

PvP
1. All Melee classes put the hurt Moonkins too much.
2. We could use some spell mitigation.
3. Moonkins have mana issues in pvp caused by shape shifting.
4. Starfall needs a booster shot of utility, preferably defensive.
5. Typhoon doesn't work well on melee range targets.
6. No option for a spell interrupt because of Typhoon's travel time.
7. Options for Balance Druid pvp glyphs are nearly non existent.
8. Innervate works very poorly in pvp gear.
9. Balance Druids lack strong defensive options for survival. All available options are baseline for Druids.

PvE
1. Starfall fills no role Typhoon and Hurricane don't already have covered.
2. Some players would like Eclipse to be charge based.
3. Wrath is still clipping the GCD on crits
4. Treants don't seem to have any AE avoidance.

General
1. Mid section of the Balance tree is weak and make for less than thrilling talent choices.
2. First 5 points of the Feral tree offer no options for Balance Druids who which to be more defensive.
3. We are anxiously awaiting the artwork for the new Druid forms!!!!
4. Why are there no wild Moonkin in Northrend?


I think that's it in a nutshell. Thanks!
#378 - Oct. 22, 2009, 4:43 a.m.
Blizzard Post
Q u o t e:
I don't think you need to pick nits about it. The point is still the same. Blizzard has disenfranchised a specific segment of their playerbase, and has done so knowingly. Sure, they can be reasonably certain that we'll continue to be paying customers, albeit dissatisfied ones. But really, is that any way to run a business? Is that kosher? Do they lose sleep over the fact that a portion of their customers' expectations have not been met for 3+ years?


Locked for necro + excessive whining.