Please Stop the Nerfs!

#0 - Jan. 30, 2009, 4:43 p.m.
Blizzard Post
Nobody likes to get nerfed. It isn't fun. I know that the devs know that, but somehow they seem to have lost sight of it. If anything buff classes that are behind. But, more importantly get something figured out and stick with it. The rollercoaster ride that some classes have been through with nerfs and buffs in this expansion has been utterly ridiculous. I can't say how glad I am that I quit my hunter for the WOTLK. I can't imagine how frickin pissed off I'd be with the constant stream of changes that they've had to endure. It is silly really.

I know it's difficult to find balance, and I suppose that there is no way to not keeping making changes in the game, but it seems like it's gotten out of control. Every patch there is a new nerf and buff cycle. It's just stupid. My main is a rogue, and I know we're in line for some buffs. That makes me happy! It does not excite me to hear that other classes will get nerfed so that my pathetic dps looks better. That isn't fun.

Anyway, stop the nerfs, keep the buffs, stop the roller coaster ride.

Thanks.
#1 - Jan. 30, 2009, 5:06 p.m.
Blizzard Post
Look, all things considered we would much rather buff than nerf. Players love it when they get buffed. The sun comes out and the birds are singing. When we nerf a class we get (I kid you not) death threats. So we must have a really good reason for nerfs.

Usually the reason is that we have absolute, not relative targets. If you are in a raid and someone is doing 8000 dps, sure the "fun" solution is to buff every other class up to that point. If we end up over-buffing someone to 8500 dps, well then we can go back and give everyone else additional buffs. Maybe at level 90 everyone will be doing 12,000 dps, but inflation is inflation, right? Right? Of course we'd have to buff all the monsters too. We'd probably have to buff gear and talents because otherwise their contributions might seem paltry (I get 20 more dps when I do 8000 dps? lol.). In short the changes necessary to avoid a nerf just spiral out of control.

I am talking mostly about PvE here. The balance for PvP is quite different and while raw power is certainly a factor, specific abilities and their cooldowns and synergies are usually far more important. The same thing is true though. If a particular form of CC is too potent, then in order to avoid nerfing it, we would have to give lots of other classes better ways of breaking CC. Then the original player feels gimpy so we give him the "this CC cannot be broken" ability. The vicious cycle still exists. Sometimes a single nerf, even if it's unpopular, is a ton less work than a lot of buffs, and sometimes it is just better for the game regardless.

Some players ask: Isn't this what betas and PTRs are for? That is true. But it often isn't enough. MMOs are living games. Things change over time. Players are crafty and find new ways of using abilities to do things we didn't anticipate. Software has bugs, and sometimes they aren't uncovered even with the most rigorous QA. Rather than denying that these problems can arise, we would rather just be open about them and get them fixed as quickly as we can. (I didn't say "quickly," I said "as quickly as we can.")

One of the things we are trying to do is get changes turned around in a more timely manner. In the past if a class or spec was too weak they often had to just suck it up until the next tier of content is released. I think the community wasn't necessarily prepared for this, which is why you see some "roller coaster" feedback. Other players, we know, are thrilled that issues might actually get looked at quickly instead of going on and on. And to be fair, we can be even faster and there are problems that have persisted for longer than we would like, but WoW is a big game and supertankers don't turn on a dime.
#40 - Jan. 30, 2009, 6:41 p.m.
Blizzard Post
Sorry, it wasn't supposed to be a "GC goes off on OP" response. There have been several posts lately asking why we have to nerf classes and referencing "the roller coaster" in general. I just wanted to attempt to explain our logic so that it seemed, well, logical and not punitive.