Killing machine bugged (GC plz review)

#0 - Jan. 23, 2009, 7:05 a.m.
Blizzard Post
*UPDATED numbers on Page 3, Post # 56

This is to discuss the problems of Killing Machine and the repercussions of "lowering our AE damage"

I just tested all possible weapon combinations besides slow/slow. All tests were done for 3 minutes in Blood Presence keeping icy talons up and 265 base haste rating. KM was used immediately after it proc'd.

Slow Main Hand / No Offhand - 6.00 PPM (18 total)
Slow Main Hand / Fast Offhand -5.73 PPM (17 total)

Fast Main Hand / No Offhand -7.98 PPM (23 total)
Fast Main Hand / Slow Offhand -3.61 PPM (10 total)

Fast Main Hand / Fast Offhand -4.26 PPM (13 total)

No Main Hand / Slow Offhand -2.00 PPM (6 total)
No Main Hand / Fast Offhand -3.73 PPM (11 total)

2H Weapon - -5.00 PPM (15 total) < The only one that seems correct

With that said I believe for Dual Wield the whole PPM concept is totally messed up. I believe it to be bugged because within the same combination test I noticed sometimes it would take 30 seconds for a single KM to proc and sometimes it would proc 3 times within 6 seconds.

I know 3 minutes isn't considered enough time to be conclusive but the whole idea of implementing PPM onto KM was that it is restricted to a maximum number. For instance if it's 10 PPM you should always get somewhat close to 10 PPM.

I know Blizzard said 5 PPM but it was never identified whether that was both 2-handed and Dual Wield, or just 2-handed. I believe that it should be 5 PPM per weapon. Whatever you guys intended it to be it clearly is not working correctly.

Killing Machine is vital to our DPS as we make our rotations around it so we can try to maximize its use with Howling Blasts and not Icy Touches. You add the CD back to Howling Blast, so please either fix Killing Machine procs to be more reliable and at around 10 PPM for Dual Wield, or up the DMG coefficient for non-crit Howling Blasts.

Oh and by the way just in case a blue does read this: It was stated that the CD was put back on Howling Blast because we did too much trash AE dmg. Now I just spam corpse explosion every 5 seconds and I increased from ~8% of the trash damage in my 25 man Naxx raid to 10%. So good job (sarcasm).

I understand Dual Wield was not originally intended for Death Knights and it was added for flavor. But, please do not gimp it to where it is no longer viable. Many people enjoy Dual Wield and it spreads out the weapon loots in raid so not half the people in the raid are rolling for the same 2H weapon.

And nerfing PvE because of QQer's from PvP is simply not acceptable. WoW is a PvE centered game.

-Please give your insight.

*UPDATED numbers on Page 3, Post # 56
#18 - Jan. 24, 2009, 6:08 a.m.
Blizzard Post
We originally talked about letting the MH and OH both proc but at different rates (Windfury does something like this). Then we became convinced that dual wielding by DKs would probably still be good even without the OH procs from Killing Machine. Now it is just main hand procs at a frequency of 5 per minute.

PPM is a statistical average, so you will see a lot of variation unless you test for a long time. But we'll keep an eye on this thread and the talent itself to make sure.