#0 - Jan. 22, 2009, 11:02 p.m.
Q u o t e:
Heh. I try to be very honest, and we're generally not at all afraid to make people angry. We are going to do what we think is right for the game, not what will earn us the most immediate kudos on the forums. Elemental dps was too low coming into Lich King and would have lagged behind as players got more gear. Warlocks were too easy to kill in PvP. Unholy DKs were too good in PvP and dual-wield DKs were too good in PvE. Those are mistakes we made.
There are others we are working on that we aren't ready to talk about yet (generally because we haven't finalized a solution). I have mixed feelings about announcing problems when we don't have solutions. Those postst tend to generate a lot more anxiety (and launch dozens of threads) among the players than if we are also able to add "and here is what we are doing about it."
I don't even have a problem telling the community "We don't know yet," though that often causes equal frustration. ("How could you NOT know? It's so clear to us. We've been telling you since beta and you IGNORED us.") Players are right a lot. They are wrong a lot too.
I suspect that what you're getting at here is that you just disagree with me, can't understand how that possibly could be the case, so conclude it as deceit on my part.
http://forums.worldofwarcraft.com/thread.html?topicId=14498463262&pageNo=1&sid=1#1
Notice in the second paragraph he says there are others "we are working on that we aren't ready to talk about yet (generally because we haven't finalized a solution)." Could this possibly be a reason that there has been no blue post acknowledging the problem with burst damage in PvP right now? It could be likely that they're juggling a few options. Raising HP across the board on PvP sets, increasing effectiveness of resilience, allowing resilience to reduce damage done on normal non-crits as well. I believe that PvE is really the road block in getting things implemented. Just like PvP is often a road block for PvE changes. It's hard to do one without thinking about the impact of the other and any change to overall health or resilience would have to be done cautiously on their part as they don't want to make PvP gear more desirable for tanking than raid gear.
As players, I think that all we can do is continue providing feedback about damage and giving ideas. The ideas themselves may not be directly implemented, but it may help spark other ideas or help them understand what exactly the problem is and how they can better fix it.
But after reading this post, I am hoping and praying that Blizzard notices that there is a burst problem and they just don't know what to do about it yet and are trying not to make a hasty decision and end up causing long term problems.
