#0 - Jan. 20, 2009, 7:32 a.m.
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Providing feedback or even critical comments about warlocks is perfectly acceptable and there have been plenty of threads to do so.
However we have made it clear that these forums are for constructive and intelligent discussion. Players who posted only to complain or insult Blizzard in general have been banned. Please be adults if you choose to post.
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Can you please explain THE ATTITUDE AGAINST WARLOCKS?? :)
I won't say anything like "Go xxxx yourself" or "You're nothing but the tongue of a professional liar", but I guess everyone has a brain can read from behind your words.
I laughed.
To be constructive and thus in order to prevent my account from getting banned (OMFG so scary), please read below carefully:
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General:
-Arena viability: Warlocks suck a mound of ass the size of Magtheridon. Sure there will always be exceptional players that can still make them work, but it doesn't make the class any less terrible than it truly is right now. No spec is a good one, metamorphosis is more counter-productive than it helps, pets die in two globals, etc. This class needs the most help of any for arena purposes.
-Glyphs: The majority of warlock glyphs out there are very lackluster for both PvP and PvE right now. I won't bother suggesting something for every single one that is lacking but Blizzard should really review the glyphs for this class pretty closely. However, one specific one that I will mention is that Glyph of Conflagrate should act similar to Flame Shock and Swiftmend glyphs, allowing a warlock to conflagrate without consuming the Immolate.
-Pets: Although pets should be considered viable targets and a warlock should have to keep an eye on the pet, right now, most DPS classes can kill a pet behind a pillar in a matter of 2-3 seconds. If damage isn't tuned somehow, pets will definitely need their master's resilience transferred to it at the very least, although I feel that spell hit and spell penetration should transfer over, as well. This would aide a great deal in the amount of resist that felhunters currently can get against certain classes and comps.
-Soul Shards in arena: Although games don't go anywhere near as long as they used to so the problem isn't as annoying as it was TBC, requiring shards for various abilities such as healthstones and shadowburn, as well as pets, is a really outdated concept. No other class has to manage reagents like that and spend time between games gathering more. Warlocks should be no different.
-Curses: Many classes have been given the equivalent of warlock curses in the form of talented or untalented debuffs. In many ways, alot of the improved curse talents in the affliction tree are outdated, and the whole 1 curse system feels out of place. In pve that means locks will want to be doing CoA or CoD (more CoA than anything now, it gains more from talents than CoD which is only really used by demo locks). PvE locks take talents like malediction not so they can cast CoE, but for the spellpower bonus. Curse of Agony and Curse of Doom both should have get the pally "hand" treatment, where they no longer count against status affect curses, but both CoA and CoD cannot be on the target at the same time. I.e. A lock could then have both Agony and Tongues up at the same time, but not Tongues and Weakness or Agony and Doom.
Affliction:
-Improved Fear: The Nightmare effect should also apply on the end of a Howl of Terror. This would help warlocks a decent amount defensively.
-Improved Howl of Terror: This should potentially be moved further up in the tree to be more accessible by hybrid warlock specs.
-DoT's: These need to scale with crit. Not really asking for dots to crit, just that they increase their damage by 1/2 of the warlocks crit %. Similar to the scaling that shadow priests received for their dots. And this needs to be baseline, affliction isn't the only warlock spec that used dots. If spellpower scaling needs to be changed back to TBC levels in order for this change to go through, then do it.
-Grim Reach: This spell not increasing the range of Shadowbolt hurts warlocks both in PvE and PvP. It should be added to it or combine Destructive Reach into this talent, possibly also moving it to early-tree demonology.
-Dark Pact: Dark pact and imp felhunter are terrible right now. Dark Pact needs to be changed to scale identically with imp lifetap to be made worhtwhile, maybe taken off the GCD or placed on the pets GCD. This would go along way to helping this talent synergy out.
