/Jump /Wave - Druids have Questions Too!

#0 - Jan. 14, 2009, 5:57 p.m.
Blizzard Post
1. Is any attention being given to how bad many Druids perceived Replenish? Maybe uping the returns of mana at the very least?

2. Is any attention being given to how bad many Druids perceive Living Seed? Living Seed is very low on overall healing for 3 talent points mostly because it is based off crits, which outside Regrowth aren't a Druid's strong stat, it is over-heal the majority of the time.

3. Is any attention being give to how bad our PvP survivability is? We can't stay in Tree if a warlock is around. We can't CC if we are in Tree. If we aren't in Tree we lose our armor and melee tear through us faster than if we are in it. Lifeblooms that cost about 1500 mana to stack to 3 are being wisped away by DKs without so much as a thought or bloom. The regen in what PvP gear is accessible to losing teams is terrible. The numbers show Resto Druids are the worst Healers in arena atm. Yes even worse than priests.

4. Haste and Crit on our gear is pretty useless to us after a certain point. Once we reach the Haste softcap for raids, which is pretty low, we don't need that anymore. Crit is also pretty situational as it will only really affect Nourish and we don't get enough Crit on our gear for it to be a substantional boost to the spell. Perhaps Haste affecting Hot Ticks. Perhaps Crit affecting Hots - yeah i am dreaming on that one, but can u tell us why not?

5. Poor Idol choices. Currently there is 1 for lifebloom and 1 for rejuv. Any hopes of getting more for other spells or perhaps less specific idols?

6. Why can't we cast thorns in Tree Form?

7. We can't Trees cast Barkskin while silences. Trees do have bark afterall.

8. Having more than 1 Tree in a Raid usually only happens if there is a lack of other healers. Any input on what can be done about Trees stacking better with eachother? Like a boost to Hots if another tree has one up on a target?

As this post grows it appears Druids have lots of unanswered questions. Save the forests, water the trees (with knowledge!)

Thanks for your time if this manages to get seen before it is pushed down by.....

Edit: Adding to the list as I see posts. Also to change Living Seed Problems.


*Edited the title- Nethaera
#31 - Jan. 14, 2009, 9:25 p.m.
Blizzard Post
Q u o t e:
1. Is any attention being given to how bad many Druids perceived Replenish? Maybe uping the returns of mana at the very least?


Yes, it is dreadful. Totally agree.

Q u o t e:
2. Is any attention being given to how bad many Druids perceive Living Seed? Living Seed is very low on overall healing for 3 talent points mostly because it is based off crits, which outside Regrowth aren't a Druid's strong stat, it is over-heal the majority of the time.


I don't think Seed is nearly as bad as Replenishment. We get caught in this cycle sometimes where a class says "I don't want X stat" so we give them a talent that uses it and then the response is "now you are making me want a stat I don't want." That's overly pithy to describe the situation, but it does come up a lot.

Q u o t e:
3. Is any attention being give to how bad our PvP survivability is? We can't stay in Tree if a warlock is around. We can't CC if we are in Tree. If we aren't in Tree we lose our armor and melee tear through us faster than if we are in it. Lifeblooms that cost about 1500 mana to stack to 3 are being wisped away by DKs without so much as a thought or bloom. The regen in what PvP gear is accessible to losing teams is terrible. The numbers show Resto Druids are the worst Healers in arena atm. Yes even worse than priests.


PvP survivability is not something we want to address on a class by class basis at this point. A lot of players feel they are dying too quickly. Going through all the talent trees to offer survivability doesn't get at the root of this concern. As an aside, non-tanks often skip survivability talents anyway unless they are borderline OP in PvP. We are trying to bundle more of them with offensive effects.

Q u o t e:
4. Haste and Crit on our gear is pretty useless to us after a certain point. Once we reach the Haste softcap for raids, which is pretty low, we don't need that anymore. Crit is also pretty situational as it will only really affect Nourish and we don't get enough Crit on our gear for it to be a substantional boost to the spell. Perhaps Haste affecting Hot Ticks. Perhaps Crit affecting Hots - yeah i am dreaming on that one, but can u tell us why not?


Honestly, there is a technical limitation that prevents hots (and dots) from being able to crit. We are removing that limitation though, so who knows. :)

Haste and armor pen are things we put on lower level gear to make it lower level gear. Higher level gear will be more suitablly optimized.

Q u o t e:
5. Poor Idol choices. Currently there is 1 for lifebloom and 1 for rejuv. Any hopes of getting more for other spells or perhaps less specific idols?


We will try and add more. Typically these need to go on vendors (though not always) since they are so spec specific (and therefore prone to causing frustration when they drop).

Q u o t e:
6. Why can't we cast thorns in Tree Form?


We want druids to be shapeshifters so we constantly struggle with how much to allow them to do without shifting. Feral and Balance have a lot of the same questions.

Q u o t e:
7. We can't Trees cast Barkskin while silences. Trees do have bark afterall.


If you have bark, then why do you need more? :) Seriously, this is something we are considering.

Q u o t e:
8. Having more than 1 Tree in a Raid usually only happens if there is a lack of other healers. Any input on what can be done about Trees stacking better with eachother? Like a boost to Hots if another tree has one up on a target?


I am not finding this is a general rule (one tree per raid) except for groups that just tended to keep the same players they had in BC. Except for paladins with their weird buff stacking mechanics (something we are looking at) I do see plenty of concerns from all classes that there isn't enough reason to bring more than one of them. Yet, that was kind of the point. All things being equal, we would prefer you to bring a diverse group (to avoid raid stacking and get everyone into the raids) but we don't want to overly penalize you if you cannot for whatever reason.
#70 - Jan. 15, 2009, 12:01 a.m.
Blizzard Post
I did not say your hots will just start critting in the next patch. I said we had the technology to do that if we think it is necessary. We would certainly have to nerf Resto in other ways to compensate for those higher healing numbers.