GG Thread

#0 - Jan. 14, 2009, 2:26 a.m.
Blizzard Post
You really succeeded this time, taking 44 EXTREMELY overpopulated servers and giving them free transfers to only 3 servers... All you did is create more servers with que times... GG BLIZZ!

Oh and uh, fix AP as well, tired of 300 ques taking 30+ minutes to get through just to play my characters for 2 or 3 hours...
#9 - Jan. 14, 2009, 3:11 a.m.
Blizzard Post
Too much "GG" in this thread.

Anyway, it is true that 2 of the 4 allotted destination realms for free character moves last week have queues right now. Ideally we could've shut down transfers to these realms about 24 hours earlier. What you're not accounting for though, is what these transfers did to the queue times for the 44 source realms. On average, queues are down 43% on these realms. Yes, these character moves might be negatively impacting a portion of the playerbase, but the overall process is showing overwhelmingly positive results.

We will continue to work out methods of stabilizing queue times across the most impacted realms.
#23 - Jan. 14, 2009, 3:30 a.m.
Blizzard Post
Q u o t e:
Lol you're kidding right this did nothing for my server Kel'Thuzad make all the people who transfered there in the past year go back. I'm sick of 1000+ queues nightly.

I don't have the luxury of sarcasm. I understand that you perceive these character moves to have had no effect on your play experience, as you're still waiting in queues most nights. I do have access to hard data, however, and can tell you that Kel'Thuzad's queue time last night was down 33% from where it was just before we opened transfers.

Q u o t e:


more servers? expand the servers? its not !@@@ing rocket science, between ques and insane 25 man lag to the point of calling raids this games quality is degrading to that of runescape.

A new PvE realm was opened because it was justified. There are no low population PvE realms. There are plenty of low population PvP realms, in which case population dispersion from impacted PvP realms shows positive results without too drastically altering realm populations or communities. Opening new realms doesn't seem to be the way to go for PvP realms at this time.

If by expanding servers, you mean that we should just allow more people to log on at a time, there is a concrete ceiling on this concept. Our realms are operating on some of the best hardware money can buy, and the maximum capacities are extended as far as feasibly possible.
#29 - Jan. 14, 2009, 3:54 a.m.
Blizzard Post
Q u o t e:




if u consider the que time down on burning blade from 100-200 is 43% from 900...............

I didn't say Burning Blade's queue time is down 43%.
#38 - Jan. 14, 2009, 4:18 a.m.
Blizzard Post
Q u o t e:
I remember kt being at 1100 around peak a week or two ago, now it's at 900. There are so many variables night to night, week to week, month to month, that I'm surprised you could sit there and give us a number like 33% Zarhym. After what, 3 nights of data?

I'm working off of averages here based on two weeks of data from 47 realms.

Q u o t e:
What's your answer to people who have established many good friends and playing pals on both sides of a server, through many guilds, who don't want to sit in queue for 2 hours a night?

Ask everyone you know to leave with you?

Blizzard says one of the best things about this game is the social aspect, and I'm inclined to agree. Then we pretty much get told our options are to give up our old "relationships" or sit in queue for 2 hours.

There's not really a good answer here. I'd give it to you if there was. Simply raising the maximum capacity for each realm to accommodate everyone on the realm isn't a viable solution. Even if the caps were to be raised, this will not compensate for all queues. That leaves two options, 1) give people the option of transferring to lower-population realms within a given time frame, or 2) force realms to split apart to balance the populations. Both of these options interfere with the social aspect of the game, but at least the first option is a much more subtle approach and offers some sort of choice.

I'd like to see more destination realm options when we open up free character moves in the future, and will do my part to make the case for this.
#42 - Jan. 14, 2009, 4:24 a.m.
Blizzard Post
Q u o t e:


THANK YOU.

I have a solution. Instead of making people pay to transfer out of realms, let them do it for free. Problem is, blizzard is too greedy.

That's exactly what a free character move is. If you're suggesting the we let anyone transfer anywhere for free... the idea is that a solution would not cause a bigger problem.

Q u o t e:

GG fanboy.


Te fix is apparently in the 3.08 patch. If there was ever something that should be put on live as soon as possible it is something making the game unplayable, not waiting to see if they need more lolarena nerfs or whatever the hell they are doing.

It can't be done in a hotfix, and testing on these fixes is under way. Patching is a little more complicated than the picture you are painting.
#44 - Jan. 14, 2009, 4:26 a.m.
Blizzard Post
Q u o t e:


Arent free character transfers to selected realms over?

For U.S PvP realms, yes... for now.
#51 - Jan. 14, 2009, 4:41 a.m.
Blizzard Post
Q u o t e:



So lemme get this straight, free transfers fix the problem, i still have a problem, but free transfers are over because the problem isnt as bad.

Now that the wait is 500 instead of 1500 im just supposed to sit here and wait, or pay $20 to transfer out. Or you could continue to allow free transfers to selected realms and it could fix the problem.

greeed.

PvP character moves ended 24 hours ago. We're reviewing populations to determine the best way to move forward, as we only opened up transfers from the most impacted realms, and players on several more realms would like the option of moving characters as well. A lot of people haven't had the option yet of moving a character off of a high population realm like you have.

The transfers didn't end because "the problem isn't as bad" either. They ended because the destination realms filled up.