#0 - Jan. 18, 2009, 7:06 a.m.
Proposition 1/2:
A few posts have said they need to create two separate categories for debuffs, one for a damage category, and one for a Debuff category, however would disagree this alleviates the problem, and further detracts from a warlock optimizing their DPS in a fight. (That is to say in it's current state, if they were to remove curses from the GCD, this would alleviate some of that problem.)
Curse of Elements + Curse of Agony = Curse of Wrath
Pros - Have your cake and eat it too.
Cons- Can not be used to help reduce the effects of heartbeat resists. (PvE concern)
Curse of Tongues + Curse of weakness = Curse of Fel
Pros - Reduces the effectiveness of Casters and melee classes alike.
Cons - Overly affects other classes which rely on both methods in PvP. In other words OP to certain classes. ( Please don't turn this into QQ about how those classes are performing now and deserve it, they are being nerfed. This is meant to be theoretical if those classes were balanced. Keep that in mind.) while some may say Curse of Exhaustion should be added to it, that would mean it would mirror Slow, reducing the unique quality of both abilities.
Curse of Exhaustion + Curse of Recklessness = Curse of Withering
Pros - Anti melee, while Buffing melee. Would validate the substandard Curse of Exhaustion talent when compared to base abilities of other classes.
Cons - Could affect some classes to much, meaning the usefulness of the traits would have to be lowered to compensate.
Proposition 2/2:
Curse become a system where a lock can combined them freely, altering the effects of each based upon what ability the lock chooses to combine their curses into. This would mean each aspect/trait would recieve a value ( 100 being the total cost of the curse). Each Aspect would have a value of 60, meaning the secondary ability would have a reduced effect.
