#0 - Jan. 15, 2009, 3:58 a.m.
1. The large toolbox.
My Druid has:
Healing Touch
Regrowth
Rejuvenation
Lifebloom
Wild Growth
Tranquility
Swiftmend
Nature's Swiftness
Nourish
My Priest has:
Greater Heal
Flash Heal
Prayer of Mending
Prayer of Healing
Binding Heal
Renew
Circle of Healing
Holy Nova
PW: Shield
Does that really look much different? Sure, you can include situational spells like Mass Dispel, but then we can also toss in Rebirth Druid-side. Abolish Disease? Abolish Poison. Dispel? Remove Curse. Hymn of Hope? Innervate.
It's only when you include things like Lightwell and Guardian spirit, spells players might not even get since they have to choose between two healing trees (I went with +15% int on my Priest like many players do.. arguably much better than LW/GS), that Priests end up with a larger toolbox. Even then, it's a difference of one, maybe two situational spells.
Just take a look at the number of spells and count (instead of sticking with preconceptions of who has what).. that's all I'm saying. Is there really a huge toolbox on the Priest side, or is that just a mindset that's leftover from years past?
Of course classes can't be identical or equal, but there does need to be equal reason to take them.
2. Priests got worse with the expansion.
I'm not saying that on the class level. I mean that, on an individual basis, each Priest was worse when they logged on to their characters after the 3.0 patch. Spirit was nerfed and downranking was gone - the two staples of Priest mana management, and they all lost their racial special abilities (not saying it didn't need to be done). They were less capable of healing than they had been the night before.
This was the same time as Retadins were two-shotting everything, Warriors were swinging around massive weapons with Titan's Grip, Warlocks were turning into Illidan, Boomkins were running around with Starfall, Hunters were taming massive dinosaurs + burning dogs, Shaman were running around with Spirit Wolves + insta-casting LB's or Riptide, and Mages were looking at across-the-board buffs.
Isn't discouragement the natural reaction in that situation?
3. The stop-casting dance and similar mechanics.
Druids naturally spend time outside of the 5SR by virtue of how HoT-based healing works. Paladins and Shaman don't rely too much on spirit regen for their mana management. That leaves Priests as the only class that has to stop healing to be able to keep healing.
Sounds counterproductive when it's said like that, doesn't it? Another way of saying it: Priests have to try and find time to stand still and do nothing during the fight so they don't end up doing nothing near the end of the fight.
Likewise with needing players to get low on health before allowing heals to finish. I can't tell you how hard it is to avoid tossing a HoT on a player on my Druid when I'm paired with a Priest doing the stop-casting dance. It just doesn't feel natural.
Think of it this way.. the DPS equivalent of this would be letting an NPC heal themselves to make sure your mana inefficient damage spell wasn't mostly overkill. The other classes keep players topped off (similar to killing said NPC), while Priests allow them to take damage so their inefficient heals aren't overheal/wasted mana.
