#0 - Jan. 17, 2009, 7:10 p.m.
Is it because it is instant cast?
Does it heal for too much?
Does it cost too little mana?
Does it heal too many people?
Is it the right heal for too many situations?
Is it because it's a smart heal?
Is it too accessable?
Is it a combination of multiple factors? If so, which ones?
Without knowing why you feel the heal is too powerful it's difficult to offer reasonable feedback to the situation. All kinds of options have been offered in terms of changes to CoH itself, changes to existing talents to make CoH not as beneficial, changes to existing talents to make other heals more appealing instead of CoH, and just plain adding new abilities altogether.
Doing all this feels like a big waste of time without knowing the reasoning behind the change. If you feel like the talent was too accessable then offering changes to the spell itself is irrelevant. If you feel the talent heals for too much then offering to take the smart heal off of it is irrelevant. If you feel it cost too little mana than increasing synergies within the tree is irrelevant. Please give us more information so we can offer more relevant solutions.
I'd compare it to writing a simple program. One decimal in the wrong place early in the writing stage and the whole program doesn't work. The problem is, you've written the whole program and even if you take that decimal out the program doesn't work because it was structured around that decimal. Right now, your change to CoH is only telling us that the program doesn't work, not why it doesn't. Tell us where that decimal is, let us help you rewrite the program whether it's through talent synergy changes, ability overhauls, or changes to whole healing models! There are hundreds of creative people on this forum that are grounded in reality that don't want to see their class overpowered, but also don't want to feel underpowered.
EDIT: REAL WORLD (OF WARCRAFT) EXAMPLE:
Lifebloom is a great example of this. It's mobile, it's powerful, it was trivializing not PvE but PvP healing. It was the perfect heal in nearly every situation. What did they do to it? They didn't give it a cooldown, they didn't adjust it's mechanics or how it was applied, they just made it heal for less. Instead of just slapping a cooldown, tune the ability. Help us understand!
Thank you for reading! For all you people that posted suggestions on how you would like to change CoH or priest healing in general please feel free to do so in this thread!
