#0 - Jan. 15, 2009, 2:34 p.m.
The benefit this spell gets from your stats is VERY poor right now, about 2% of your spell power per star, making it the poorest scaling Balance damage spell in the game. With the stun nerf it will quickly become completely useless not only in PvP but also in PvE except as a way of producing Nature's Grace procs. Maybe it's just me, but 1100 mana for a 3 minute cooldown that does nothing for me except generate 3-4 NG procs seems astoundingly weak. I notice almost no difference using the spell now compared to just after I hit level 80; the only time the damage noticeably increases is after training a new rank. It does practically the exact same thing whether I have 1000 spell power or 3000 or 5000.
