justification for reverting 5 stack veng

#0 - Jan. 15, 2009, 7:44 p.m.
Blizzard Post
I'm just looking for some reasoning behind the reverting of Vengeance stacking only up to 3 times again instead of the 5 it was on the PTR for the past month or so, especially since the tool-tip wasn't changed on the notes for the latest build on the PTR.

I'm mostly getting this from my own personal testing on the PTR and this thread in the PTR forums:

http://forums.worldofwarcraft.com/thread.html?topicId=14318906868&sid=1


I just find it kind of odd that it would be reverted back to 3 w/o changing the tooltip on the patch notes that it was changed on.

*Edited the title- Nethaera
#1 - Jan. 15, 2009, 7:48 p.m.
Blizzard Post
We made that change (stacking Vengeance to 5) when we were worried that we needed to give Ret some kind of compensation in PvE for nerfing them in PvP.

Since then, we have seen some very high PvE numbers for Ret (read: too high) and arguably they aren't even nerfed much in PvP. Despite all the fears about TO THE GROUND, I think in retrospect it wasn't.
#77 - Jan. 15, 2009, 8:38 p.m.
Blizzard Post
Q u o t e:
Most of the fights in Naxx, the Combos of Exorcism/Holy Wrath are making up between 3-6% of our overall damage, which is about the amount of what the buff was supposed to be. We'll have to see in Ulduar, but it may be necessary with 3.1.


Paladins being better against undead and demons than other types of creatures is a problem, especially when the current content has a lot of undead and the next tier will most likely have far less.

Assume for the sake of argument that the damage you do in Naxx (at 3 Vengeance stacks) is the damage we want you to do all the time. You don't need to invoke "but if we are good in Naxx we will be just okay in Ulduar." That is a design problem you don't need to worry about.