#0 - Jan. 9, 2009, 5:03 a.m.
The general rule of thumb is that helpful spells (e.g. buffs) and dots are protected. Other offensive spells (e.g. crowd controls) are not.
We are definitely interested on hearing feedback on this implementation. We like the basic mechanic of casting and dispelling spells, but I think many players agreed that the system beyond that needed an overhaul. I am sure many players have their own ideas on how this should have worked, because a lot of them have been pitched to us.
Feel free to discuss dispel and dispel resistance here rather than having the conversation across multiple threads.
NOTE: The dispel spells themselves have not changed. Offensive spells that do no damage (say Polymorph) will just be easier to dispel now. They will not benefit from the talents that make dispels harder.
