#0 - Jan. 8, 2009, 7:41 p.m.
1. A ret paladin stacks DPS so that they can destroy someone in a few seconds while stunning them. They run around in arenas with 5k mana because they're doing this stacking.
2. One of the classes they destroy readily are priests.
3. Priests have to stack survivability so they can be destroyed in more than a few seconds while being stunned. They run around in arenas with dampened stats like +healing, +crit (though many healing priests are taking crit over spirit in arena, wonder why) so that they can grab more stamina and resilience.
So now a change to manaburn goes in, one of the few defenses priests have against ret paladins, where we are basically losing more mana relatively when CASTING IT then they are WHEN GETTING HIT BY IT, since their mana regeneration more than makes up for the losses.
Am I misunderstanding what appears to be them basically being rewarded for choosing PVE items with +dmg stats and neglecting anything with more INT on it, yet we're required to go for survivability in response to this?