#0 - Jan. 9, 2009, 12:45 p.m.
All removing the 5% hit penalty to TG does is allow us to PvP with at TG build. IT WILL HAVE NO INCREASE ON OUR RAID DPS. Therefore, it is not a buff to fury warriors to make up for our reduction in dps from the Deep Wounds Nerf.
8 second Whirlwinds is a slight dps increase, allowing 1 more WW every minute. ONE MORE WHIRLWIND EVERY MINUTE. 3 extra whirlwinds every 2 minutes. As most 25 man Naxx fights last about 2.5 minutes, we might get 4 extra whirlwinds each encounter. IF we maintain 10-15% hit, and don't miss WW cds because we are trying to use all our bloodsurge procs.
I'm hoping the bloodsurge change will end up being a buff, but currently slam is doing around 3-6% of my dps if I hit it everytime surge procs. If you double that it will not make up for a drastic deepwounds nerf. If you double the number of procs, it will also effect my rotation, which will end up being a NERF in overall DpS.
Please stop worrying about PvE for a while and fix warrior PvP. If it happens to make us Hunteresque for PvE for a time, so be it. Adjust numbers until you bring us back in line. Currently we need new ABILITIES to give us a fighting chance in PvP. Abilities and adjustments to our current abilities that people have been telling you about for the last year and a half.
