#0 - Jan. 2, 2009, 8:08 p.m.
LATEST CHANGES INDEX:
- Modified suggestion 1 (passive touch of weakness) to resolve a potential PvE abuse issue with it.
- Modified suggestion 7 to include Bacchanal's simple but effective fix for shadowfiend issues.
- Removed suggestion 12 which related to the mind flay not ticking properly issue. This has been tentatively fixed.
- Modified and clarified suggestion #3. Priest would be able to self heal only based on number of Vamperic Embrace charges tied to him (suggestion #2)
INTRODUCTION
Though there have been notable improvements to shadow priests overall since 3.02, most people would agree that shadow priests have continued to lack in PvP aspects and especially now with all the burst damage around, in survivability.
The following list of suggestions have in mind 3 Objectives:
I) Reducing "Loading Time" (Explanation Quoted from Twistt) - (Suggestion #2)
Our damage is poor mostly due to the long "loading time" on spriest damage. We have good dps in PvE, but in PvP, we have to get 5 stacks of shadow weaving and 3 dots up on a target, just to do equivalent damage to other classes. This has always been the design intention of shadow, slow starters, but in the end they get brought up with the rest, which unfortunately has huge drawbacks in pvp.
II) Addressing DOT Dependency (Explanation Quoted from Twistt) - (Suggestions #2, #8, #10)
Along with the "loading time", the dots are far too susceptible to being removed. Couple that with Vampiric Touch having a cast time and Devouring plague having a hard cooldown, and its really hard to get any good amount of damage going before they are removed or wiped from the target, not to mention they are taxing on the mana pool to recast over and over. You might say just use mind blast and SW:Death, but we lose 10% damage on mind blast and 20% damage on mind flay by not having our SW:Pain up, and we lose a lot of our mana efficiency by not having our Vampiric Touch up, not to mention, a lot of our damage was balanced around our dots, so we really need to be using them.
III) Increasing Synergy - (Suggestions #1, #3)
I currently have two suggestions that help increase the synergy within the talent tree.
The following suggestions, even if ALL were implemented, would probably not suffice in addressing all our survivability issues BUT they would definitely be a step forward in taking spriests in the right direction, especially against melee.
