#0 - Jan. 7, 2009, 12:33 p.m.
With no casters to pick on, rogues now have to face a wealth of ret pallies, DK's, and mages at the top ratings. And for those still conditioned to facing Subtlety rogues with Cheat Death and Preparation, you'll learn quickly that mutilate rogues are a lot squishier. Warriors and enhancement shaman face this same problem (easily burstable and can't go toe to toe with any of the above classes).
But if/when burst damage is finally toned down, whether through broad nerfs or increased stam values, caster classes are still going to find themselves at the bottom of the heap. Warriors and rogues will once again move up in the rankings as MS effects become more critical.
I've PvP'ed on my lock since vanilla and I can freely admit -- we're not even the worst DPS caster in arenas atm. That title is shared by shadowpriests and elemental shaman. Boomkins are a step above primarily because of Starfall RNG stun (which wouldn't you know it, is great at CC'ing melee) and higher armor (that can't be dismantled). Hunters would be right down here with us if they didn't have a melee pet that does half their DPS and an instant aimed shot.
Here is the fundmental balance problem when analyzing melee vs. ranged -- If you focus ranged DPS, you effectively neuter their DPS. Even if you can't reach him/her, you're still forcing him to kite, to play reactively. Ranged DPS cannot afford to cast non-instant spells. By doing so, we lose our mobility and once melee close the gap, we're now at risk of stuns, interrupts, pushback, mortal strike debuffs, and some of the most ridiculous burst in the game. We're thus forever having to react and play defensively when melee turn to focus us, gimping our ability to DPS.
Giving us more kiting abilities such as a snare removal on teleport isn't getting to the heart of the issue. Giving us defensive cooldowns like Deterrence and Dispersion only delay the inevitable. Take a look at Fire Mages. They have Blink, Ice Block, Frost Nova, Blazing Speed -- more than anything us other casters could hope for. Yet they're not represented in arenas at all.
What ranged DPS needs to be effective in arenas is one of three things:
- a) the primary focus of their damage to come from instant casts (ala Arcane mages and the SL/SL warlock) OR
b) the ability to create openings to nuke (ala frost mages) OR
c) the ability to do unrivaled burst
The third is necessary for dps hybrids like elemental shaman. If you simply give every ranged caster an ability to root/stun/CC, you'd make PvP frustrating as hell for melee, especially those who are easily kited (like enhancement shaman). Instead, casters that lack the ability to create an opening to nuke need to do more burst when that opening is created, whether through the help of a teammate or the opponent's mistake of ignoring you.
The more crowd control a class has, the less burst capabilities he should be given. The biggest imbalance of WotLK PvP has been to give more burst to classes that already had some of the best control and defensive cooldowns in the game (ie. mages and rogues).
The same template should apply for melee. If you're a spec/class that lacks a reliable distance closer, has few interrupts, and/or no MS debuff, your burst should be higher to compensate.