So healers are meant to just die?

#0 - Jan. 3, 2009, 5:52 a.m.
Blizzard Post
So from what im hearing from ghost crawler. is that healers are supposed to die.

Q u o t e:
But when all is said and done, there still needs to be a place for damage dealers. Killing a healer, even in the absence of crowd control, silences or whatever, still needs to be a viable tactic at the end of the day.


So if cc and dps can kill a healer.
and dps can kill a healer.

what cannot kill a healer?

seriously i must ask its like your saying priests shammys druids.. and to a much lesser extend holy pallys are supposed to be just fodder for the insane dps.

also in a way its like your saying "well we don't want to alienate the retarded dps that never learned about the cc's the class has. So we will just let all dpsers be able to blow a healer into bloody chunks"




Now I understand this point of view. and i give you and your company much cudos for it. it makes the most money for the least amount of money and effort spent.

But do you think anyone wants to watch a match where all the dps does in run in and whoever is burst first looses..




the new wow motto is this.


" STRATEGY DOES NOT PAY THE BILLS, SKILL DOES NOT PAY THE BILLS, IDIOTS PLAYING FOTM CLASSES PAY THE BILLS AND SO THEY WIN BY DEFAULT"


just a little side note there bub... im sure its all good and fun for those dks rets rogues and mages.. but in the end when its 4 classes fighting each other in arena.. see what heppens to your playerbase..

#77 - Jan. 3, 2009, 9:34 p.m.
Blizzard Post
Q u o t e:
No, he said focusing the healer without cc or silences. That's a whole nother ball game. That means, that no matter what I do, if i get focused, I will die. And let's face it: I'm a healer. I always get focused.


You think it's fair that no matter how many people gang up on you that you should be able to just heal through the damage with no help from your team? That doesn't seem right.
#97 - Jan. 3, 2009, 10:31 p.m.
Blizzard Post
Q u o t e:
GC, I think that this is misleading and is setting up a straw man in order to knock it down. Of course if five people are beating on an unassisted character they should die. I don't know who is suggesting otherwise, and I feel like its a little dishonest to discuss the topic on that level.


I picked that out because a lot of the hoopla over my comment was because of the inference (that I never implied) that one dps should be able to burst down one healer. All my comment said was that killing a healer needs to be a viable option. I don't think those words alone without a lot of reading between the lines are really that offensive.

Perhaps a lot of this would have been averted if I had added "Healing through damage needs to be a viable tactic too, and I don't think that is happening right now. It will get better with more resilience, but will it be good enough? I understand that many players say no."
#124 - Jan. 4, 2009, midnight
Blizzard Post
Q u o t e:
GC needs to keep the trolling in perspective and understand that it's par for the course. CM's get a lot of heat from the base and like any normal human being it can get to them. He needs to always understand that he's going to get attacked even when he doesn't deserve it and keep a thick skin. People say they have one, but untill they do this job they have no clue just how thick it needs to be.


I have been doing game design long enough that the trolls don't really bother me. Where I get concerned is in the triage of player opinions. Some understand what we're trying to do. Others are just haters, and no words on my part are going to change their minds. No hard feelings. But I do think there are some players out there who are confused, and get more so when they read things taken out of context. Much of the time I am speaking to them.

The goal is you should be able to bring any spec to Arena. We're not there yet. The goal is you should be able to do your job in an Arena. We're not there yet. The goal is that the best players who know how to play individually and as a team will be the most succesful.
#162 - Jan. 4, 2009, 1:50 a.m.
Blizzard Post
Q u o t e:
It is actually frustrating to me, GC, that you read his post and draw that conclusion from it.


That actually of course was my point. My asking if you should never be able to kill a healer under any circumstances was as over the top as was drawing the conclusion that killing healers should be trivial from my original quote.

I know when you read the forums and see a blue post, you want to be able to extract as much information out of it as possible. I used to do that too. But I don't want to be in the situation where I have to be soooo careful about every word that composing these messages takes forever and I can only post once or twice a day. Sometimes I'm going to say things in not the best way or you're going to infer something I didn't intend. If I freaked anyone out (or made you frustrated), I am legitimately sorry.

Q u o t e:
That includes PvE tanking specs? Something is wrong when tanks are able to PvP better then healers specced for PvP.


It does include tanking specs to a point (and again in ideal scenario world). You included “PvE” though and at some point there are talents that are better for PvP or vice versa. You can’t build a terrible build and expect to be viable. However, I totally agree with your second sentence.

Q u o t e:
I believe that the part about 1 DPS bursting down a healer without silences or w/e was taken out of context from your comment because...well, put simply, it DOES happen right now. And rather easily might I add.


I get that, and upon reflection I think that is what started this train wreck. I was opining on what an ideal situation would be for Arena balance. That quote taken alone though makes it sound like we are totally happy with how easy it is to kill healers in Arenas at the moment. We're not. There are extremes and being at any of them isn’t cool.
#170 - Jan. 4, 2009, 2:17 a.m.
Blizzard Post
Q u o t e:
You could clear this all up by explaining what you see healer's role in PvP as, rather than dancing around the issue and explaining everything through the standpoint of how DPS should work.


I think that is a very long answer, and one that many of the people who have been doing Arenas for 5 seasons could answer.

I will just leave it at this: When you put a healer on your team, you need to feel that the dps you lose from not having another dps class is more than offset by the survivability brought by the healing. I'm cool with all damage teams existing, so long as there aren't too many of them and they take big risks from neglecting healing.