#0 - Jan. 5, 2009, 10:19 p.m.
With this new feature, the classes who can solely DPS (Hunters, Mages, Rogues, and Warlocks) will be all but wiped out. With hybrid classes now dealing as much, and in most cases, more damage than the DPSers, there will be virtually no reason to even bring us.
A raid leaders decisions will most likely follow a train of thought close to this:
Should I bring a...
-Hunter or Ret Paladin...The Ret paladin does equal damage, has more group buffs, and can spec holy or prot at any time to help out the raid. Ret Paladin
-Mage or Elemental Shaman...Shaman buffs the group greatly with totems, does equal damage, has Blood Lust,and can spec Resto to help heal...Elemental Shaman
-Rogue or Death Knight....DK does more damage, can rez players who die to add DPS, and can tank...Death Knight
-Warlock or Swadow Priest...SP does equal damage, gives the group great buffs, and can heal if needed...Shadow Priest
Im sure other players who play a DPS only class and are worried about this upcoming problem. I like playing my warlock, and want to continue playing it. I ask you to please look into this upcoming problem.
My belief is that hybrid classes' damage dealing trees were given good utility originally because they did not bring as much damage to the raids. Now that they are doing as much damage, and they still have those same great utilities, we are going to be out of a job.
My Personal Ideas
1. Buff the DPS class damage, making the classes who can ONLY DPS do the BEST DPS.
2. Give us better raid utility, or improve upon the (little) utility we already have.
Closing Statement....
There are no classes who can tank and only tank.
There are no classes who can heal and only heal.
There are FOUR classes who can DPS and only DPS.
