#0 - Jan. 4, 2009, 12:34 a.m.
Q u o t e:
You think it's fair that no matter how many people gang up on you that you should be able to just heal through the damage with no help from your team? That doesn't seem right.
Riddle me this, GC, why shouldn't I be able to outheal the damage of a ton of DPS on me?
Clearly if there are 4 or 5 people on me (5v5 arena) they should have at their disposal some form of interrupt, stun, or CC. Many forms, most likely. If they are so bad that they are unwilling or unable to Kick/Pummel/HoJ/Psychic Scream/Arcane Torrent/Kidney Shot/etc any of my heals, do they really deserve the kill? Gameplay mechanics aside, I don't feel that rewarding a mindless zerg is any better than what you mention in that quote.
Even three players should be expected to do more than chase me around mashing Sinister Strike. At the very most REQUIRING people to interrupt my heals would make healers overpowered in the 1200 bracket where players have not yet heard of interrupts and their use.
So that leaves the 2v2 bracket, in which only one or two players will be on me. See, this is the bracket where the decision of whether to bring a healer is most critically felt. If I cannot heal through the damage put out by a double DPS team then my partner is better off playing double DPS himself.
The only real answer is that by structuring healing in such a way that healers can deal with 5 DPS on them as long as they are not interrupted, they would be massively overpowered in other areas. However, that does not rationalize in any way the fact that double DPS teams are having as easy a time killing healers as 5 DPS would.
