Haste and Me

#0 - Jan. 2, 2009, 6:56 a.m.
Blizzard Post
In my gear, this is the DPS increase I can expect to see per itemization point of each given stat:

http://img212.imageshack.us/img212/6582/deepslr6.jpg

Much of the DPS gear I am expected to use has a lot of haste on it, when pretty much every other stat would provide a far superior damage increase. The fact that there's so much haste on the current set of gear leads me to believe it is supposed to be a good stat, but we can see plainly here that in comparison it fails.

Other classes are in the same type of situation. Can we expect to see anything done with haste to make it a more desirable stat for Retribution Paladins, and possibly melee in general?
#5 - Jan. 2, 2009, 8:19 p.m.
Blizzard Post
Couple of things:

1) If your gear didn't have haste, it would probably have armor pen instead. If you are imagining your gear having Str or Stam instead of the haste, you are probably picturing Ulduar or season 6 gear. :)
2) We aren't offering the best itemized gear now because we want to have something left for you to work up to. We don't want the next tier of gear to look exactly like this one, but with +2 more of each stat.
3) We do think haste and armor pen might be a little low in what you get per rating point (at least for melee). That is something we're looking at.
#73 - Jan. 2, 2009, 7:19 p.m.
Blizzard Post
Q u o t e:
I honestly dont think the discussion can continue without GC clearing up for us what place Tier Gear is inteded to hold in the grand scheme of things.


Unless the piece's name is orange, gear should almost always be a choice. Even if you are jumping up a tier you may be dropping some stats in order to increase others.

Gearing up is one of the most interesting parts of the game. Deciding whether you want X or Y is supposed to be a tough decision. We make no guarantee that everything that drops is an upgrade for you, even set pieces.

Building the most optimal set of gear for your particular spec is also one of the things that lets more expert players demonstrate mastery of the game. If the set pieces were always better, that wouldn't happen. In fact one of the reasons we made sets smaller (not 8 pieces or whatever) is so players could still undertake the challenge of completing them without also getting in a position where they were very reluctant to upgrade again.