Are you kidding me? Seriously?

#0 - Dec. 28, 2008, 4:53 a.m.
Blizzard Post
Are you kidding me? Is this a very early, and unwelcome April Fools?

Q u o t e:
It's likely the game would devolve into silencing or CC'ing the healer and specs that rely on doing a lot of damage would be shut out as gear improved.


That's what made this game take skill. I don't know if your intention is to make it require less skill, so that, despite the differences in skill between players, we move closer to your ideal pvp scenario where everyone loses half the time:

Q u o t e:
If the PvP matchmaking is working well, however, you will lose 50% of every match...


Teams with high skill levels in earlier seasons could attain perfect, or near-perfect win/loss records, while battling their way to the top. Now, not so much.

The skill in this game comes from maximizing your class's potential, using your abilities to the best of their ability. )You should know this, you made Starcraft, one of the highest skillcapped games in existence, and look how well that did!) And yet here we are, all it takes to maximize your class' potential is 3-4 abilities. Tops. I don't know if you guys watch PvP videos over there, but take a look at a few, see what the game used to be like. I recommend Hoodrych, Neilyo, Hydra, Emolol, any of their later stuff.

At the very least, acknowledge that the pvp game isn't as skillful or fun as it used to be, don't act like this doesn't need fixing, and don't pretend that resilience will be enough, because it sure wasn't during 3.0.


#8 - Dec. 28, 2008, 5:53 a.m.
Blizzard Post
Q u o t e:

--------------------------------------------------------------------------------
Q u o t e:
If the PvP matchmaking is working well, however, you will lose 50% of every match...
--------------------------------------------------------------------------------



Teams with high skill levels in earlier seasons could attain perfect, or near-perfect win/loss records, while battling their way to the top. Now, not so much.


My point was that when the matchmaking is working well, it will pit you against players very close to your skill level. Playing players very close to your skill level increases the chance you will lose. The point is actually not to have the 2000+ players mowing their way through scrubs. It's to pair off the best teams against each other so that getting e.g. Gladiator means something.

What I was actually getting at though was a loftier sentiment that players run through quests or an instance and one-shot everything and then go into PvP and can lose a lot. It's a very different experience, and psychologically I think it affects players more than they give it credit for. (If you are highly-ranked or don't even play PvE much then it likely affects you a lot less.)
#15 - Dec. 28, 2008, 6:10 a.m.
Blizzard Post
Q u o t e:
Correct me if I'm wrong.
Isn't the entire purpose of a matchmaking system to match people who are as close to even as possible? Wouldn't that imply that if the system is working you should win roughly 1/2 of your games once you hit your skill plateu?


Yeah, this is what I was trying to say. Even if you are awesome, you will still lose a lot. (In a perfect world. It doesn't always happen.)