#0 - Dec. 24, 2008, 7:02 a.m.
Warlocks are getting better. They have sufficient abilities to tank, namely soul link, metamorphosis, un-purgable armor, etc. In addition, they are also beginning to bridge the gap to the escaping portion via spells like demonic teleport. All in all, I think you have a good direction for warlocks, they have the ability to tank, but if they want they can also escape if it gets really hairy. Just a few tweaks for them and they should be perfect.
On to the last cloth marvel, priests. I just don't undestand how you can develop so many escape and tanking abilities for other clothies, and then leave priests stuck in the mud. Is it your intention that you expect us to heal our way out of every situation? I am just trying to see this from your point of view, what do you give us credit for that I am not seeing that makes us deserve no way to escape, and at the same time be destined to tank everything while also having the worst mana efficiency of any healer, and being the only healer susceptible to viper sting? Please enlighten me.
Do you use a positives and negatives sort of thing when designing? Like for example, priests have a bunch of instant cast spells, so thats a positive, therefore to limit their power they need to be able to be permanently snared or they will just kite while instant healing? Is this the type of logic? Because I am still at a loss why there is no way to escape after 4+ years of being a priest.
I can only imagine that you are dead set on designing priests to be tanking healers. Well, if that is the case, I suggest toss us a bone because we are nowhere near the level of pallies right now in terms of pvp tank healing, not to mention, PALLIES CAN STILL GET AWAY because of divine shield and blessing of freedom, so they actually DONT need to sit there and tank.
Priests have the worst %*%!ing design concept in terms of pvp healing that I am awed that blizzard has not corrected it by now. The only reason I am even viable right now and have decent arena ratings is because 90% of the teams are double dps teams, and the only thing that allows my team to win is because they kill me and then I just heal through spirit of redemption while my death knight partner 2 shots them. As the baddies get weeded out and the true teams emerge, priests will get left in the dust, as all it takes is a healer on the other side and we will undoubtedly die before them.
To add insult to injury, the only thing that keeps me from dieing in 5 seconds instead of 15 is my rocket boots, which I have no doubt you will nerf before long as you did in the past. So in conclusion, WTF bliz?
