#0 - Dec. 27, 2008, 7:58 p.m.
Take Hunters' Disengage for example. Ghostcrawler said it was removed from the global cooldown (and I think I can quote this accurately) "so it can be used when its needed most--to escape." So why should the Demonic Teleport not be off the global cooldown if it's meant to be an escape mechanism? If a Warlock needs to escape mid-cast, then he needs to stop casting (which, by the way, should be macro'd to the teleport button). If he's caught at the wrong time, he has to wait for the global cooldown to come back up, which makes him susceptible to up to 1.5 seconds of CC. Therefore, if teleport was off the global cooldown (and could interrupt the global cooldown like bubble, vanish, iceblock, etc), it would feel like an escape mechanism because right now it doesn't. That's a lot of time considering the abundance of haste and that some CC's are instant cast (Rogue stuns).
Moreover, the circle requires foresight to place. Thus, it cannot be used while jumped. A simple fix to that would make it so that the circle can be cast while moving (even retaining the .5 second cast time). This way, a Warlock can continue to kite (or escape from) enemies. I've seen Warlocks on the forums claim that the circle should be "click-to-place." I, however, feel that is unnecessary and opens up the door to much environmental abuse.
Basically, I Demonic Circle is great, but it just doesn't feel like an escape mechanism because the global cooldown keeps it from becoming a reaction-based defense.
