Where is this consensus on CC being OP?

#0 - Dec. 28, 2008, 4:17 p.m.
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Q u o t e:
Players complained endlessly about being chain feared and stunlocked too. Still do. It's the reason there are so many ways to break CC in the game now. You can't pretend that crowd control was an elegant weapon for a more civilized age.


Where is the premise for this statement?

It certainly isn't on Medivh. I know, and have played with every gladiator-caliber player on the server, and not a single one of them would agree with what you just said.

It certainly isn't on ArenaJunkies, where not more than a handful of people would agree with what you just said.

It certainly isn't true in my experience as a glad and brutal glad Priest and Mage.

The only conclusion I can come to is that you're basing this statement off of WoW General Forum feedback. Which is a pretty awful idea. Actually, it's more or less the worst possible way to balance PvP.

Or you took the fact that 90 sec blind was probably too good and that Druid CC was out of whack for a healer and you balanced the entire game around those complaints.

Confirm/Deny?
#2 - Dec. 28, 2008, 5:16 p.m.
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"Can't do that while stunned."
#141 - Jan. 1, 2009, 1:44 a.m.
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I think it's a reasonable discussion. I would love to see more intelligent thought about what the ideal Arena match should be without the specs with good CC just saying "more CC, less damage!" and the specs with lacking CC saying "more damage, less CC!" or "Gimmee more CC!"

Step outside your own spec, if you can, and try to picture what you think it *should* be like. Also consider the differences between the beginning and end of a season (especially one with a level jump like this one). As one poster said, if dps isn't overwhelming at this stage in the cycle, it is never going to be. Maybe that's okay and maybe it's not.

One thing I can tell you that we will almost certainly NOT do is give every spec cookie cuttered versions of the same abilities just to make sure that CC, draining, snaring etc. are all at parity. You may want to consider that as part of your answer.
#147 - Jan. 1, 2009, 2:16 a.m.
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Q u o t e:
If history is going to be a predictor of future happenings, then this won't be true at all, as burst DPS increased each season in TBC, because Resilience didn't keep up with the offensive stats available to players.


That is true, but we also are trying to prevent that from happening so much this time around. Later tiers of PvP gear have more survivability but don't inflate offensive stats nearly as much. This isn't as true of the weapons of course.