#0 - Jan. 1, 2009, 4:03 p.m.
Q u o t e:
You don't need Resto shamans to raid.
If Chain Heal ends up being the only spell that gets used to heal, or the spell that pushes Holy priests and Resto druids out of a raid, then we'll nerf it. We don't think those cases are likely, but we always try to leave the possibility open.
I've already said we'll adjust the content with the assumption that CoH and WG aren't going to be as huge a percent of total healing.
I generally read the forums but try my best not to post, but when it comes to resto shamans, I couldn't resist.
That has got to be the most faulty logic ever. And GC, if you're reading this, re-read the next part at least a dozen times just to make it stick:
1) If we're using Chain Heal exclusively in a raid, that's not the class or the spell that needs a change. It's the encounters. If you toss half a dozen bosses in Naxx where there's ridiculous amounts of AoE damage on every raid member, we will sure as hell use Chain Heal to ensure the raid's survival. While on the other hand, you put us in a position where there's limited AoE and everyone's spread apart, we will LHW/Riptide spam people. Don't hate the spell because of it. Retune your bossfights if you want Chain Heal to be used less.
2) Chain Heal will never push a Priest or a Druid off a raid, even in your wildest dreams. That is of course unless your raid leader doesn't know what he's doing. I know you already said it's not likely anyways, but I'm saying it's impossible. Reason is simple. Even on a cooldown, their AoE spell isn't limited by a jump range like ours. Chain Heal will never be, and never has beeen a "spam on tank and heal melee with it" spell because it is impossible to make it jump across the boss and hit melee. Not to mention that CoH and WG heal 5 people for equal amounts, as opposed to CH healing three for progressively reduced healing as it jumps.
3) If you're nerfing boss fights to be easier because CoH and WG are now on a CD, why nerf CoH and WG in the first place?! Obviously this means that the current bossfights pretty much require a spammable solid AoE healing spell that doesn't have the limitations of Chain Heal (as posted in #2). As a shaman, I'm perfectly content with Priests and Druids spamming aoe heals in a raid. Smart healers talk with eachother and split roles that best fit their class to ensure longevity and better survival of the raid. Those spells cannot push a good resto shaman off the raid either. Riptide/2xLHW combos are incredibly powerful and if you gear it right, it provides massive healing VERY fast for little cost. Not to mention Chain Heal is invaluable in just about every fight there is.
So the point is, I don't get the gripe with us healers. Just leave us be. We're perfectly fine the way we are. Fix your boss fights if you want us to heal differently.