#0 - Dec. 30, 2008, 9:06 p.m.
Ghostcrawler said:
Q u o t e:
You don't need Resto shamans to raid.
If Chain Heal ends up being the only spell that gets used to heal, or the spell that pushes Holy priests and Resto druids out of a raid, then we'll nerf it. We don't think those cases are likely, but we always try to leave the possibility open.
I've already said we'll adjust the content with the assumption that CoH and WG aren't going to be as huge a percent of total healing.
That got me to thinking of other changes that were a result of such thinking and here are some:
Early on in 3.0.2 ish some Holy Paladins were going as far deep as 44 points most 33 points in Retribution tree to get talents that would help with healing. This was mostly due to the fact that Holy tree past 31 points simply didn't provide anything as useful as Ret tree did for healing and utility - how was this fixed - Ret talents got both nerfed and moved further up the Ret tree - Holy talents remained majorly unchanged minus the minor, and I mean minor JoTP buff. I altered Ghostcrawlers quote with this in mind:
Q u o t e:
If Retribution talents end up being preferred over deep Holy talents to heal, or the players continue to forego Holy talents for Retribution to raid as a healer, then we'll nerf them
Wouldn't it be more reasonable in that particular scenario to tweak Deep Holy talents and make them good and desirable and causing people to spec Holy because it was worth it, not because it was no longer worth it to spec Ret? You can't spec 51/00/44 or 51/00/31 or even 51/00/22 - if the 51 point talent or even 50 point were great - this problem wouldnt've existed to begin with.
I just keep seeying it over and over, nerfing everything to make it equally bad versus attempting to change / buff / tweak other things to make everything equally good.
Anyone else doesn't agree with this mentality?