#0 - Dec. 23, 2008, 6:08 p.m.
A majority of rogues feel like they were "short changed" in the expansion. Besides a few lackluster 51 point talents, rogues didn't get much "new". Combat plays very close to it did before, and mutilate doesn't seem very different. Is blizzard working and actually expecting to give us anything?
I'll admit, dps is very well balanced between all the "pure" dps players, and in several ways this is a very good thing (Bring the player not the class). But, when looking at a pool of all skilled players, very few guilds will grab an equal or even slightly more skilled rogue/melee over a ranged that is pulling the same DPS, simply because of melee disadvantage.
The new FoK change is great, but it really doesn't address the issue. Rogue aoe is lackluster because they are supposed to shine on bosses/single targets. Just making us go from 15th on trash to 10th really isn't going to make much of a difference in the long haul.
Along with the statement of 51 point talents, you specifically said that the entire Assassination tree is basically built for Hunger for Blood, and a different talent would need an entire tree rehaul. Most rogues are very unhappy with Hunger for Blood, simply because it's another "thing we have to keep up". The "fun" of it was quickly taken away after most of the needed nerfs. However, several other classes received new 51 point talents when their current ones just didn't work. Is blizzard willing to actually put in the work to do it correctly and change around a few of our 51point talents and trees? Or must we just wait for the next expansion and hope you do it then?
Few Blue responses and even fewer mention of rogues in the patch notes makes it very disheartening to keep at the rogue character I love to raid with.
