Class Design Theorycraft Results

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Game Designer
#1 - Aug. 19, 2014, 12:49 a.m.
Blizzard Post
As I mentioned over in the Class Design Status thread (, this build (and the next one, for healers) should be solid enough for theorycrafters to start really tearing into. We'd love to see the results of that effort; it helps us identify tuning problems better, and more precisely tune things.

Things we're specifically looking for:

  • Simulation result summaries
  • Stat weights
  • Talent comparisons
  • Spec comparisons
  • Rotation comparisons

In all cases, gear used (primarily ilvl) matters a *ton*, so please provide that as well.

As with the theorycrafting question thread, this thread will be heavily moderated. This thread is for posting results, not discussing things; please help keep it pure.
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Game Designer
#9 - Aug. 19, 2014, 5:50 p.m.
Blizzard Post
08/18/2014 07:11 PMPosted by Zephyrri
Did you want us to wait until the healing tuning patch to post healing theorycrafting or would you like it now to help out with the tuning pass?

Probably best to wait. We've already made the changes, it just takes a few days to trickle down through the build/testing process to get to beta.
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Game Designer
#60 - Sept. 17, 2014, 1:33 a.m.
Blizzard Post

We've made a lot of tuning changes, and the next build that's going up tonight/tomorrow will have a lot more. Would really love to see more theorycrafting result after these changes.

09/15/2014 04:39 PMPosted by Morganlefae
Intended for it to be a 33.33% damage increase in addition to ticking faster?

Yes. It gives you 4 ticks instead of 3 ticks in the same time.