#0 - Dec. 19, 2008, 2:44 p.m.
It's possible that I'm simply not understanding the full range of viability that these "buffs" entail, but (apparently like many warlocks) I'm not overwhelmingly impressed with these changes.
I find myself now trying to better understand the position of some of the developers (and this thread isn't necessarily aimed at GC).. What reason(s) would there be to not buff warlocks?
I actually hope to get some feedback specifically from people who don't play as warlocks. If you're reading this post, what effect in a PvP environment would the below suggested buffs have on your class, and what specifically would make it potentially overpowered against your class? And lets say that "balanced" would mean that there's about a 40% to 60% win-loss ratio, so if you lose more than 40% of the time, you're probably underpowered, and more than 60% probably means you're OP (and this metric should probably only apply where skill and gear is about equal between two opponents).
Demonic circle removing stuns
Demonic circle being invisble to anyone except the warlock placing it
Addition of a Warlock talent that reduces stun times
Metamorph being a permanent shapeshift (at the expense of some of the stats being nerfed)
Improved pet scaling/resistance
Improved burst capability for warlocks
If you've seen other suggested changes that you want to discuss, or have any of your own, please feel free. Basically, I want to understand, what would be the down side to fixing warlock issues?
