#0 - Dec. 18, 2008, 5:23 p.m.
ASPECTS: Blizzard wants hunters to use dragonhawk and viper for 99% of game content, which effectively gives us a "stance" system. This is good change, but just needs a few changes:
1.) Allow aspects to be changed while mounted, and let them persist through death. These are simple changes for convenience only, much like warrior stances.
2.) Combine Aspect of the Beast, and Aspect of the Wild. This is simply for consolidation purposes only.
3.) Combine Aspect of the Cheetah, and Aspect of the Viper, and remove the daze effect. This is one of the pvp "buffs". Giving +30% run speed to hunters will require a penalty of some sort, and -50% damage is a fair penalty.
These changes would bring hunters down to 4 total aspects, only 2 of which are actually used 99% of the time.
FEIGN DEATH CHANGE:
The feign death mechanic just needs a slight change. Hunters need a way to have their pets FD with them, so here's a simple way to do it:
- If your pet is attacking a target, and hunter casts FD, pet DOES NOT FD with the hunter.
-if your pet has been commanded to stop attack (Passive), and hunter casts FD. pet DOES FD with hunter.
Simple, effective, perfect solution.
GLOBAL COOLDOWN:
Some abilities that hunters have need to be removed form the GCD. Nothing that deals damage should be removed, only buffs/debuff/utility.
1.) Hunter's Mark - rarely used at all due to being on the GCD.
MINIMUM RANGE REMOVAL:
Hunter's mechanics directly contradict themselves. Hunters cannot do dps while moving, but we must move to stay out of melee. The result is that every class can simply stay in our melee and avoid taking any real damage. Something has to change, or hunters will never be PVP balanced.
The removal of the minimum range on all hunter abilities is a big change, but a necessary one. The minimum range mechanic worked in vanilla wow, but the game has changed drastically and it just doesn't work anymore.
Mages, locks, and other casters can use all of their abilities in melee range, but they still try to get range on melee opponents to avoid damage and spell pushback. This would be no different with hunters. The minimum range removal would not result in hunters standing in melee destroying people.
This change combined with Viper and Cheetah combined, would balance hunters in PVP quite nicely.
CAMOUFLAGE:
Yes, I am going to talk about camo. The original camo was removed, and it was the right choice. Giving hunters a CoS/Vanish was a bad idea. Camo should not be an escape mechanic, it should be an opener.
The Camo ability that hunters should get is simply the old shadowmeld. Weak stealth on 10s cooldown that is only used out of combat, and any movement breaks the effect. Allow casting while melded, but combat breaks the effect (this should effect your pet also).
The result would be that hunters wouldn't get an overpowered ability to escape death, they would get an ability that allows them to set up an ambush on other players. This ability fits in perfectly with the spirit of the hunter class, and would be a great addition to our spellbook.
All of these changes will result in no extra DPS of any kind. They simple utility and minor PVP buffs that are greatly needed. Thank you for reading, and thanks in advance for your constructive posts.
I also don't advocate blindly giving these changes to hunters. I only ask that they be considered and tested on the next PTR to see what they do to the class.
