FEEDBACK: Ko'ragh (Heroic Highmaul)

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Game Designer
#1 - Aug. 5, 2014, 5:22 p.m.
Blizzard Post
Please use this thread to share feedback on the Heroic difficulty of Ko'ragh in Highmaul.

Once the zone is open, Nexus-Lord Donjon Rade (in Stormwind, Orgrimmar, Shattrath, Dalaran, Vale Shrines, or your garrison) will have a chat option to teleport you into Highmaul. Assemble your group, set the raid difficulty to Heroic, and then use that option to enter. The first person to zone in may end up in the wrong spot (have them re-zone), but once people are starting in the correct spot atop the hill in Highmaul, proceeding straight ahead into the citadel should lead you to Ko'ragh.

In your posts, please note your group size and makeup (high-end guild group, PUG, multi-guild team, etc.). Uploading and linking to a log parse at Warcraft Logs, or any similar site that can handle 6.0 logs, would also be quite helpful.
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Game Designer
#37 - Aug. 5, 2014, 7:29 p.m.
Blizzard Post
Regarding class balance, the core concept of the fight is centered around magic absorption. Our initial concern was actually that pure casters and magic-heavy damage dealers like Enhancement Shaman wouldn't feel useful since so much of their damage gets absorbed, which is why the boss has a magic vulnerability when his absorption is punctured.

You do need to actually reduce his health to 0 in order to win, and most of the time magic damage isn't actually making that happen. We have a few knobs we can turn to balance the relative value of physical vs. magic damage sources (size of absorption shield, % bonus to magic damage taken while vulnerable, etc.). The goal is for you to want to bring a balanced raid.