We’re continuing to make class tuning adjustments based on our observations, the data we’re getting from Beta, recent Beta raid testing, and player feedback.
In addition to new and returning abilities, the new talent trees allow players to choose abilities that were previously exclusive to one another in the talent row system. In many cases, we need to adjust the impact of these abilities to hit our throughput targets for Dragonflight.
The following adjustments are being applied, or have been applied already, to the Dragonflight Beta and PTR via hotfixes, for this week’s Raid Testing.
DEMON HUNTER
 Sigil of Flame initial damage increased by 24%.
 Sigil of Flame damageovertime increased by 42%.

Havoc
 Ragefire damage value stored by Immolation Aura critical strikes reduced to 35% (was 40%).
DEATH KNIGHT

Unholy
 All damage reduced by 5%.
 Clawing Shadows damage increased by 10%.
 Epidemic damage reduced by 5%.
 Unholy Pact damage reduced by 5%.
 Bursting Sores increased Festering Wound damage reduced to 20% (was 25%), and Bursting Sore damage reduced by 10%.
 Magus of the Dead Shadowbolt damage reduced by 10%, and Frostbolt damage reduced by 10%.
 Harbinger of Doom chance to proc Sudden Doom increased to 30% (was 15%).
 Developers’ notes: We changed how Sudden Doom and Harbinger of Doom were implemented to allow more flexibility to modify Sudden Doom’s proc rate. Datamining may show values being changed a lot, but the net result is that Sudden Doom’s base proc rate is unchanged, and the data now more accurately reflects the values.
DRUID
 Rejuvenation mana cost increased to 12% of base mana (was 11%).

Balance
 Mastery: Astral Invocation damage increase reduced by 45%.
 Starfall damage reduced by 15%.
 Starsurge damage reduced by 15%.
 Wrath damage reduced by 10%.
 Denizen of the Fae’s Fey missile damage reduced by 45%.
 Friend of the Fae now increases the damage of Arcane and Nature spells by 4% (was 6%).
 Goldrinn’s Fang damage reduced by 35%.

Feral
 Rampant Ferocity damage increased to 25% of Ferocious Bite damage dealt (was 20%).
 Shred damage increased by 25%.
 Swipe damage decreased by 20%.
 Rake instant damage decreased by 40% (damageovertime unchanged).

Restoration
 Regrowth healing reduced by 15%.
 Rejuvenation healing reduced by 8%.
 Cultivation healing reduced by 35%.
 Soul of the Forest now increases the healing of Wild Growth by 50% (was 60%) and increases the healing of Rejuvenation and Regrowth by 150% (was 200%).
 Regenesis now increases Tranquility’s healing by up to 15/30% (was 20/40%).
 Verdant Infusion now extends Heal over Time effects by 12 seconds (was 10 seconds).
 Natural Wisdom now grants Innervate at 100% effectiveness (was 50%).
 Embrace of the Dream healing reduced by 10%.
HUNTER

Survival
 Fury of the Eagle damage increased by 50%.
 Ruthless Marauder now increases the enemy health threshold to gain bonus critical strike chance by 15% per rank (was 5%).
 Flanking Strike damage increased by 50%.
 (Survival Only) Kill Shot damage increased by 35%.
 (Survival Only) Kill Command damage increased by 50%.
MONK

Windwalker
 Blackout Kick damage reduced by 10%.
 Strike of the Windlord damage increased by 33%.
 Developers’ notes: The availability and frequency of Blackout Kicks, particularly in conjunction with some recent bugfixes, has pushed them into a larger portion of Windwalker damage share than we’re comfortable with, relative to cooldownlimited abilities like Rising Sun Kick. Accordingly, we’re reducing Blackout Kick damage by 10%, and keeping an eye on some of the more Blackout Kick focused builds. By the same token, Strike of the Windlord should feel like an impactful and powerful button to press, but wasn’t living up to that fantasy, so we’re increasing its damage by 33%.

Mistweaver
 Zen Pulse damage increased by 40%, and healing increased by 20%.
Refreshing Jade Wind base cooldown increased to 45 seconds, and base duration increased to 15 seconds.  Zen Pulse healing increased by 20%, and mana cost raised to 5% of base mana (was 3.5%).
 Developers’ notes: We felt that Refreshing Jade Wind was too rotationally impactful for its effect. We’re taking steps to adjust its healing profile with the goal of reducing rotational clutter when this spell is talented.
 Enveloping Mist healing reduced by 15%, and mana cost decreased to 4.8% of base mana (was 5.6%).
 Essence Font initial heal and healovertime healing reduced by 10%.
 Renewing Mist healing reduced by 8%.
 Rising Mist healing reduced by 10%.
 Zen Pulse damage increased by 40%, and healing increased by 20%.
PALADIN

Holy
 Holy Shock damage and healing reduced by 10%.
 Word of Glory healing reduced by 8%.
 Light of Dawn healing reduced by 12%.
 Judgment of Light healing decreased by 50%.
 Empyreal Ward now increases Armor by 30% (was 15%).

Retribution
 Sanctifiied Wrath damage reduced by 50%.
 Radiant Decree damage reduced by 10%.
 Divine Storm damage reduced by 10%.
 Tempest of the Lightbringer damage reduced by 10%.
 Judgment damage reduced by 10%.
PRIEST
 Power Word: Shield now absorbs 20% more damage for all specializations.

Discipline
 Discipline Priest starter build updated.
 Make Amends moved from row 10 to row 3.
 Inescapable Torment and Void Summoner have swapped locations.
 Inescapeable Torment is now a 2 point node.
 Void Summoner is now a 1 point node.
 Divine Aegis creates an absorb shield for 5%/10% (was 8%/15%) of the amount healed, and critical heals with Power Word: Shield now absorb 5%/10% additional damage (was 8%/15%).
 Rapture now causes Power Word: Shield to absorb an additional 40% damage (was 30%).
 Exaltation increases the duration of Rapture by 5 seconds (was 3 seconds).
 Aegis of Wrath causes Power Word: Shield to absorb an additional 30% damage (was 50%).
 Power Word: Radiance healing increased by 50%.
 Renew mana cost increased by 50%.
 Enduring Luminescence increases the duration of Atonement from Power Word: Radiance by an additional 10% (was 15%).
 Indemnity increases the duration of Atonement from Power Word: Shield casts by 2 seconds (was 3 seconds).
 Shadowfiend now generates 0.5% Mana each time it attacks (as 1.0%).
 Mindbender now generates 0.2% Mana each time it attacks (down from 0.5%).
 Contrition healing reduced by 35%.
 Weal and Woe now increases the damage of Smite by 12% (was 8%) and Power Word: Shield by 5% (was 3%) per stack.

Holy
 Prayer Circle now reduces the cast time and mana cost of Prayer of Healing by 20% (was 25%).
 Revitalizing Prayers now has a 25% chance to apply Renew to the target (was 30%).
 Rapid Recovery now causes Revitalizing Prayers to apply a Renew with a duration of 5 seconds to the target (was 6 seconds).
 Renew healing reduced by 10%.
 Mastery: Echo of Light value per mastery reduced by 10%.
 Benediction now has a 12% chance to apply Renew to the target (was 15%).
 Renewed Faith increases healing done to allies affected by your Renew by 6% (was 8%).
 Prayer of Healing mana cost increased by 10%.
ROGUE
 Rupture damage increased by 10%.
 Wound Poison damage increased by 16%.
 Sepsis damage increased by 20%.

Assassination
 Garrote damage increased by 20%.
 Mutilate damage increased by 10%.
 Envenom damage increased by 10%.
 Fan of Knives damage increased by 20%.
 Deadly Poison damage increased by 10%.
 Venomous Wounds Energy restore increased to 6 (was 5).
 Bloody Mess damage bonus increased to 15/30% (was 10/20%).
 Crimson Tempest initial damage increased by 125%.
 Crimson Tempest Energy cost reduced to 30 (was 35).
 Venom Rush Energy restore increased to 7 (was 5).
 Amplifying Poison damage increased by 18%.
 Poison Bomb damage reduced by 20%.
 Serrated Bone Spike damage increased by 10%.
 Kingsbane damage increased by 10%.

Subtlety
 Backstab damage increased by 10%.
 Gloomblade damage increased by 10%.
 Shadowstrike damage increased by 10%.
 Shuriken Storm damage increased by 30%.
 Black Powder damage increased by 10%.
 Shadow Blades additional Shadow damage increased to 50% (was 30%).
 Secret Technique damage increased by 30%.
 Secret Technique Cooldown increased to 60 seconds (was 45 seconds).
 Secret Technique Shadow clone attacks now deal Shadow damage (was Physical).
 Deepening Shadows cooldown reduction per combo point spent reduced to 0.6 seconds (was 1.0 seconds).
WARLOCK

Destruction
 Incinerate damage increased by 35%.
 Chaos Bolt damage increased by 30%.
 Rain of Fire damage increased by 35%.
 Conflagrate damage increased by 25%.
 Immolate damage increased by 35%.
 Cataclysm damage increased by 20%.

Demonology
 Reign of Tyranny now increases the damage of Demonic Tyrant by 5% per stack of Demonic Servitude (was 3%).
 Reign of Tyranny now grants 3 stacks of Demonic Servitude per greater demon (was 2 stacks).
OCTOBER 13
We’re continuing to make class tuning adjustments based on our observations, the data we’re getting from Beta, recent Beta raid testing, and player feedback.
In addition to new and returning abilities, the new talent trees allow players to choose abilities that were previously exclusive to one another in the talent row system. In many cases, we need to adjust the impact of these abilities to hit our throughput targets for Dragonflight.
The following adjustments are being applied, or have been applied already, to the Dragonflight Beta and PTR via hotfixes, for this week’s Raid Testing.
Demon Hunter
 Immolation Aura damage increased by 8%.
 Eye Beam damage reduced by 8%.
 The Hunt damage reduced by 10%.
 Elysian Decree damage reduced by 10%.
 Illidari Knowledge damage reduction increased to 3/6% (was 2/4%).
 Will of the Illidari  Max Health bonus increased to 3/6% (was 2/4%).

Havoc
 Chaos Strike/Annihilation damage reduced by 10%.
 Blade Dance/Death Sweep damage increased by 18%.
 Immolation Aura (Rank upgrade) duration bonus reduced to 4 seconds (was 6 seconds).
 First Blood damage bonus value reduced to 85% of base (was 135%).
 Unbound Chaos damage bonus reduced to 200/400% (was 250/500%).
 Isolated Prey  Eye Beam damage bonus reduced to 25% (was 30%).
 Inner Demon damage reduced by 15%.

Vengeance
 Elysian Decree no longer deals 10% reduced damage when specced into Vengeance.
 Focused Cleave damage bonus reduced to 30% (was 40%).
 Fel Flame Fortification damage reduction increased to 10% (was 6%).
 Revel in Pain  Maximum absorb value increased by 50%.
 Cycle of Binding – Cooldown Reduction per applied Sigil increased to 3 seconds (was 2 seconds).
Hunter
 Arctic Bola’s damage and chance to activate have both been doubled.

Beast Mastery
 Beast Cleave will no longer be improperly activated by Kill Command or Stomp damage.
 Dire Frenzy talent damage bonus increased to 30/60% for ranks 1 and 2.
 Dire Beast damage increased by 50%.
 Call of the Wild has received several bug fixes:
 Wild Instincts should no longer incorrectly grant charges of Barbed Shot while Call of the Wild is no longer active.
 Bloody Frenzy and Wild Instincts should no longer give their effects without knowing the appropriate talent.
 When multiple pets are summoned from Call of the Wild, it should no longer be possible to get multiple stacks of Predator’s Thirst, Endurance Training, or Pathfinding.
 Wild Instincts now properly checks for Focus to be spent before causing a Barbed Shot reset.
 Call of the Wild should properly be reset upon encounter end.
 Brutal Companion has received several bug fixes:
 Brutal Companion longer causes your pets to consume Focus when doing their extra pet special attack when your pet is above 50 Focus.
 Brutal Companion damage bonus lowered from 100% to 50%.
 Brutal Companion now properly works with pets that use Claw.
 Brutal Companion’s damage bonus no longer incorrectly applies to all special attacks from your active pet.
 Brutal Companion no longer causes the special attack to deal bonus damage if your pet is above 50 Focus.
 Developers’ notes: Pet focus management is not intended to be part of the Brutal Companion talent; it should provide some extra special attacks from your pet. If this interacts with the above50Focus threshold damage bonus, you might feel compelled to manually handle the casting of your pet’s ability to always get maximum damage benefit while at 3 stacks of Barbed Shot.
Mage

Fire
 Pyroblast damage reduced by 10%.
 Feel the Burn Mastery per stack reduced to 2/4% (was 3/6%).
 Tempered Flames Pyroblast cast time reduced by 30% (was 40%).
 Pyroblast critical strike chance reduced to 10% (was 15%).
 The duration of Combustion reduced by 50% (was 40%).
 Pyroclasm now increases damage of your next instant Pyroblast by 230% (was 240%).
 Master of Flame  Ignite deals 18% more damage while combustion is not active (was 25%).
 Controlled Destruction now increases Pyroblast damage by 4% per rank (was 5%).
 Wildfire  Ignite damage reduced to 3/6% (was 5/10%).
Monk

Windwalker
 Storm, Earth, and Fire spirits now correctly cast Strike of the Windlord.
 Resolved an issue that could prevent Storm, Earth, and Fire spirits from copying your abilities.
 Storm, Earth, and Fire now has 2 charges.
 Thunderfist damage reduced by 30%.

Mistweaver
 Fixed an issue causing Overflowing Mist to be applied by Tear of the Morning’s AoE Enveloping Mist healing.
 Zen Pulse damage increased by 20%.
 Echoing Reverberation  Increased effectiveness to 80% of Zen Pulse’s values (was 70%).
 Accumulating Mist  Increased effect to 25% per stack (was 20% per stack).
 Spinning Crane Kick damage reduced by 10% for Mistweaver.
Paladin

Holy
 Resplendent Light now has a 12 yd range (was 8 yards).
 Moment of Compassion now increases Flash of Light healing by 15%.
 Tyr’s Deliverance’s periodic healing increased by 20%. Heal effect icon now matches cast icon.
 Boundless Salvation  Holy Light now extends Tyr’s Deliverance by 4 seconds (was 3 seconds). Flash of Light now extends Tyr’s Deliverance by 2 seconds (was 1.5 seconds).
 Boundless Salvation’s extension is now capped at 40 seconds.
Rogue
 Rupture damage increased by 35%.
 Ambush damage increased by 20%.
 Instant Poison damage increased by 13%.
 Wound Poison damage increased by 13%.
 Shiv damage increased by 20%.
 Sepsis damage increased by 20%.
 Echoing Reprimand damage increased by 20%.

Assassination
 Garrote damage increased by 35%.
 Envenom damage increased by 25%.
 Mutilate damage increased by 20%.
 Fan of Knives damage increased by 15%.
 Deadly Poison damage increased by 13%.
 Deathmark damage increased by 20%.
 Internal Bleeding damage increased by 20%.
 Serrated Bone Spike damage increased by 20%.
 Crimson Tempest damage increased by 15%.
 Amplifying Poison damage increased by 13%.
 Kingsbane damage growth per poison increased to 20% (was 15%).
 Indiscriminate Carnage  Cooldown reduced to 60 seconds (was 90 seconds).

Outlaw
 Dispatch damage reduced by 14%.
 Pistol Shot damage reduced by 5%.
 Roll the Bones  Broadside damage bonus reduced to 15% (was 20%).
 Roll the Bones  True Bearing CDR reduced to 0.5 seconds (was 1 second).
 Roll the Bones  Ruthless Precision crit bonus reduced to 15% (was 20%).
 Roll the Bones  Skull and Crossbones bonus Sinister Strike chance reduced to 25% (was 30%).
 Roll the Bones  Buried Treasure Energy regen increased to 5 per seconds (was 4 per second).
 Opportunity  Bonus Sinister Strike chance increased to 35% (was 30%).
 Combat Potency  Energy regen increased to 25% (was 20%).
 Fatal Flourish chance to generate Energy increased to 65% (was 60%).
 Summarily Dispatched  Max stacks reduced to 5 (was 7).

Subtlety
 Eviscerate damage reduced by 4%.
 Relentless Strikes  Energy restore reduced to 5 (was 6).
 Improved Shadow Techniques  Energy generated reduced to 3 (was 4).
 Replicating Shadows damage bonus reduced to 20% (was 30%).
 Veiltouched damage bonus reduced to 5% (was 8%).
 Deeper Daggers damage bonus reduced to 8/16% (was 10%/20%).
Shaman

Elemental
 Lightning Bolt (Elemental) damage increased by 17%.
 Elemental Blast (Elemental) damage increased by 20%. Increases Haste or Crit by 6% (was 3%), or Mastery by 11% (was 6%).
 Windspeaker’s Lava Resurgence  Lava Burst damage increased by 10% (was 20%). Now also triggers from Earthquake.
 Earth Shock damage increased by 5%.
 Heat Wave  When Lava Surge triggers from Heat Wave, the damage of your next Lava Burst is increased by 20%.
 Liquid Magma Totem damage increased by 125%.

Enhancement
 Maelstrom Weapon proc chance lowered to 16% (was 20%).
 Damage of all Maelstrom Weapon consuming abilities reduced by 10%.
 Focused Lightning (Conduit) values halved for all ranks.
 Stormstrike damage increased by 20%.
 Windstrike damage increased by 20%.
 Lava lash damage increased by 92%.
 Hot Hand rank 1 Lava Lash damage bonus lowered to 20% (was 50%). Rank 2 lowered to 40% (was 100%).
 Ice Strike damage increased by 20%.
 Sundering damage increased by 75%.
 Storm’s Wrath values increase changed to +150% (was +100%).
 Gathering Storms value increased to 25% (was 15%). Maximum stacks lowered to 6 (was 10).
 Fire Nova damage increased by 25%.
 Feral Spirit and Elemental Spirits buff effects changed to +20% (was +15%).
 Doom Winds active Windfury Weapon bonus damage lowered to 10% (was 25%).
 Doom Winds cooldown increased to 90 seconds (was 60 seconds).
 Forceful Winds bonus lowered to 40% per stack (was 45%).
Warrior

Arms
 Auto attack damage reduced by 25% (was 10%.)
 In for the Kill now increases haste by 20% (was 25%) when enemy is under 35% health.
 Skullsplitter now generates 20 Rage (was 30).
 Skullsplitter damage reduced by 22%.
 Mortal Strike damage reduced by 3%.
 Execute damage reduced by 5%.
 Juggernaut  Maximum stacks reduced to 12 (was 15).
 Deep Wounds periodic damage reduced by 6%.
 Rend periodic damage reduced by 7%.

Fury
 Bloodthirst damage increased by 7%.
 Bloodcraze  Increases critical strike chance of Bloodthirst by 15% per stack (was 10%).
 Bloodborne damage bonus granted increased to 20% (was 15%).
 Cruelty  Annihilator’s damage increased during enrage by 10% (was 5%).
 Raging Blow Damage increased by 3% for each strike.
 Crushing Blow damage increased by 3% for each strike.
 Annihilator damage increased by 1.5%.
 Wrath and Fury  Raging Blow Damage bonus granted increased to 15% (was 10%).
 Slaughtering Strikes  Raging Blow now increases the damage of each strike of Rampage by 20% per stack (was 10%).
October 7
Based on various data points, including recent Beta raid testing, we’re making tuning adjustments to a number of classes. In addition to new and returning abilities, the new talent trees allow players to choose abilities that were previously exclusive to one another in the talent row system. In many cases, we need to adjust the impact of these abilities to hit our throughput targets for Dragonflight.
The following are being applied to the Dragonflight Beta and PTR via hotfix, before raid testing in the Beta gets underway this afternoon.
Demon Hunter
 Soul Rending  Metamorphosis leech bonus reduced to 5/10% (was 10/20%).

Havoc
 Metamorphosis duration reduced to 24 seconds (was 25 seconds).
 Improved Chaos Strike bonus Chaos Strike damage reduced to 10% (was 15%).
 Improved Fel Rush bonus Fel Rush damage reduced to 20% (was 25%).
 Initiative bonus critical strike chance reduced to 12% (was 15%).
 Momentum bonus damage reduced to 8% (was 10%).
 Essence Break bonus to Chaos Strike/Blade Dance damage reduced to 80% (was 100%).
 Furious Gaze duration reduced to 10 seconds (was 12 seconds).
 Shattered Destiny fury spent per CDR increased to 8 (was 7).
 Dancing with Fate bonus to Blade Dance final slash damage reduced to 20/40% (was 25/50%).
 Growing Inferno bonus per tick Immolation Aura damage reduced to 5/10% (was 8/15%).
 Burning Wound damage over time effect reduced by 20%.
 Burning Wound bonus Immolation Aura damage increased to 50% (was 45%).
 Burning Wound  fixed a bug that was causing Immolation Aura damage bonus to be applied twice.
 Ragefire  portion of damage saved per crit reduced to 40% (was 50%).
Druid

Balance
 Orbit Breaker triggers every 30th Shooting Star (was every 20th).
 Astral Communion generates 60 Astral Power (was 75).
 Primordial Arcanic Pulsar triggers after spending 600 Astral Power (was 300).
 Sundered Firmament creates a Fury of Elune at 20% effectiveness (was 25%).
 Elune’s Guidance reduces the Astral Power cost of Starsurge by 5 (was 10) and the Astral Power cost of Starfall by 8 (was 15).
 Rattle the Stars reduces the cost of Starfall and Starsurge by 5% per stack (was 10%).
 Starsurge costs 40 Astral Power (was 30). Damage reduced by 35%.
 Starfall damage reduced by 35%.
 Shooting Stars generates 2 Astral Power (was 3). Damage reduced by 50%.
Paladin
 Greater Judgement  Judgement now causes the target to take 20% increased damage from your next Holy Power ability (was 25%).
 Seal of Crusader increases Holy Damage taken by 3/6% (was 5/10%).
 Divine Purpose increases the damage of your next holy damage spender by 15% (was 20%).
 Zealot’s Paragon extension reduced to 0.5 seconds (was 1 second).

Retribution
 Templar’s Verdict damage reduced by 35%.
 Final Verdict damage reduced by 35%
 Zeal  Judgment now causes your next 2 auto attacks to occur 30% faster (was your next 3).
 Ashes to Dust now 20% chance to reset Wake of Ashes instead of Blade of Justice (was 35%).
 Execution Sentence deals 10% of damage done (was 20%).
 Templar’s Vindication changed to a 15% chance of a 10/20% Templar’s Verdict (was 15/30% chance of a 15/30% Templar’s Verdict).
 Divine Storm damage reduced by 35%.

Protection
 Light of the Titans healing reduced by 25%.
Rogue
 Alacrity now grants 1% haste per stack, up to 5 stacks (was 2%, to 4 stacks).
 Thistle Tea  total bonus Mastery granted reduced by 20%.
 Find Weakness armor ignore value reduced to 15/30% (was 20/40%).

Assassination
 All ability damage reduced by 34%.
 Rupture damage increased by 22%.
 Venomous Wounds Energy restore reduced to 5 (was 7).
 Improved Poisons bonus poison chance reduced to 5/10% (was 10/20%).
 Venom Rush Energy restore reduced to 5 (was 8).
 Vicious Venoms additional Nature damage values restored to 10/20% (was unintentionally 15/20%).
 Systemic Failure bonus damage reduced to 20% (was 30%).
 Twist the Knife bonus duration reduced to 2 seconds (was 3 seconds).
 Doomblade additional Bleed damage reduced to 20% (was 30%).
 Deathmark damage increased by 227%.
 Tiny Toxic Blade bonus damage increased to 500% (was 300%).
 Poison Bomb damage increased by 200%.
 Sepsis damage increased by 60%.
 Kingsbane damage increased by 50%.

Outlaw
 All ability damage reduced by ~14.5%.
 Opportunity strike chance reduced to 30% (was 35%).
 Weaponmaster bonus strike chance reduced to 5% (was 10%).
 Combat Potency Energy regeneration reduced to 20% (was 30%).
 Swift Slasher bonus attack speed per combo point reduced to 2% (was 3%).
 Fatal Flourish chance to restore energy reduced to 60% (was 75%).
 Quick Draw bonus Pistol Shot damage reduced to 20% (was 50%).
 Summarily Dispatched duration reduced to 8/15 seconds (was 10/20 seconds).
 Greenskin’s Wickers bonus Pistol Shot damage reduced to 200% (was 300%).

Subtlety
 All ability damage reduced by 17%.