I've never seen something move obvious since

#0 - Dec. 16, 2008, 6:40 a.m.
Blizzard Post
well....EVER. There obviously isn't an immediate problem with healing in PVP...oh wait maybe there is or is the entire healing community crazy?

even if blizz gave healers the entire S5 set, can anyone survive 20k burst damage to another target ((or yourself) while you're silenced?

but hey follow healers you have to go get your RES gear by doing arenas that blizz expects you to fail at for a long time.

that is the most brilliant concept I've ever heard...go suffer for the next couple months while we think of ways to solve a major problem that we've known about but can't figure out how to do math.

#6 - Dec. 16, 2008, 7:31 a.m.
Blizzard Post
Dynamics shift dramatically as players acquire more resilience gear. Specs and comps that aren't viable in straight PvE gear become much more viable when burst damage decreases. We have seen this happen for four seasons now.

We haven't made an effort to keep the dynamic from shifting, nor do we think it's a problem that the dynamic shifts. On the contrary, if you didn't notice any effect from all that gladiator gear you were acquiring, it would be much less motivational as a reward.

Likewise, if you could heal through tons of damage even without a lot of PvP gear, then what would happen with lots of PvP gear? It's likely the game would devolve into silencing or CC'ing the healer and specs that rely on doing a lot of damage would be shut out as gear improved.

As I have said in a few threads, most players agree that the strength of healing increases as the burst damage endemic to crits decreases. The only question is to what degree.
#112 - Dec. 24, 2008, 9:41 a.m.
Blizzard Post
Players complained endlessly about being chain feared and stunlocked too. Still do. It's the reason there are so many ways to break CC in the game now. You can't pretend that crowd control was an elegant weapon for a more civilized age.