Feedback: Dragonflight Season 1 Class Sets

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Community Manager
#1 - Sept. 30, 2022, 9:53 p.m.
Blizzard Post

We’re excited to share the bonuses you’ll discover on Class Sets in Dragonflight. To add to the excitement, these bonuses will be playable in the next beta build!

Dragonflight Class Set Armor Design

We set a few goals for this round of Class Sets. First and foremost, these Class Set bonuses are not as complex as the effects on 9.2 Class Sets. The new talent trees have resulted in a lot of changes to classes in Dragonflight, and we want you all to be able to play those classes without Class Sets that significantly change your rotations or resource economies. This is not to say that we won’t make more complex or rotationally impactful Class Sets in the future. But you’ll find that these bonuses generally take a light touch on features like resource generation and cooldown manipulation.

Another goal that came from wanting you all to have a chance to get familiar with Dragonflight’s new classes is that we want these Class Sets to have minimal impact on your talent choices. We want you to be able to play the way you choose in whatever content you prefer. As a result, they generally modify core class abilities or talents that are learned near the top of the tree. They may have synergies with talents further down the tree, but they shouldn’t make you feel like specific builds or capstone talents are “required.”

Acquiring Set Armor in Dragonflight

When Sets returned as a major endgame feature in 9.2, we debuted the Creation Catalyst as a tool for players to access and complete their sets, with the following goals:

Players of all types should have access to powerful bonuses and fun appearances even if raiding is not their preferred method of engagement.

New and returning players “catching up” should not have a monumental task to become ready to fight alongside friends.

WoW can confidently carry the system forward as an evergreen feature for players to learn and understand intuitively.

We think those goals were met. And while there’s room for improvement (both in understanding the means by which charges accrue, as well tuning prohibitive currency costs for alts), we’re happy to say that the Catalyst (which will be known as the Inspiration Catalyst in Dragonflight, and just the ‘Catalyst’ moving forward) will return to the Isles as a companion system to Class Sets for the foreseeable future.

We’ll have more details to share on everything Catalyst-related in a future update, but for now it’s worth mentioning that we’re planning on keeping the unlock cadence the same to start – that is to say, the 6th week after the Mythic Raid becomes available in Dragonflight Season 1.

Playing with These Bonuses and Providing Feedback

To try these set bonuses in the Beta, log into an endgame realm and look for Setzertauren near the current PvP and professions vendors in Orgrimmar and Stormwind City. Please share bugs you find via the in-game bug reporting tool and your feedback about the bonuses in this thread.

Set Bonuses

Death Knight

  • Blood
    • (2) Set Bonus: When a Bone Shield charge is consumed you have a 20% chance to generate one rune.
    • (4) Set Bonus: After 10 Bone Shield charges are consumed gain 10% damage and Haste for 10 seconds.
  • Frost
    • (2) Set Bonus: Obliterate and Frostscythe critical strike damage is increased by 15%.
    • (4) Set Bonus: Obliterate and Frostscythe have a 15% chance not to consume Killing Machine.
  • Unholy
    • (2) Set Bonus: Bursting a festering wound grants your ghoul Vile Infusion, increasing their damage and attack speed by 10% for 5 seconds.
    • (4) Set Bonus: Your primary ghoul’s attacks have a 15% chance to increase your damage and Haste by 10% for 8 seconds. This chance is increased during Vile Infusion.

Demon Hunter

  • Havoc
    • (2) Set Bonus: Chaos Strike and Blade Dance chance to critically strike is increased by 5% and their critical strike damage is increased by 10%.
    • (4) Set Bonus: Chaos Strike and Blade Dance have a 20% chance to increase damage you deal by 8% for 6 seconds. Your critical strikes increase this chance.
  • Vengeance
    • (2) Set Bonus: Shear / Fracture deals 20% more damage, generates 20% more Fury, and have a 15% chance to generate an additional Soul Fragment.
    • (4) Set Bonus: Spirit Bomb and Soul Cleave have a 12% chance to deal 50% more damage and cause targets they hit to deal 15% less damage to you for 8 seconds.

Druid

  • Balance
    • (2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 50%, stacking up to 3 times.
    • (4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs no Astral Power and deals 50% increased damage.
  • Feral
    • (2) Set Bonus: Rip & Ferocious Bite damage increased by 5%.
    • (4) Set Bonus: Finishing moves grant 1% crit for each combo point spent for 5 seconds.
  • Guardian
    • (2) Set Bonus: Gore has a 5% increased chance to trigger. Gore also increases Mangle’s damage by 10%.
    • (4) Set Bonus: Mangle and Thrash deal 5% increased damage. Mangle heals you for 100% of the damage it deals.
  • Restoration
    • (2) Set Bonus: Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and Tranquility chance to critically heal is increased by 10%.
    • (4) Set Bonus: Efflorescence critical heals increase the healing of your next Wild Growth by 10%, stacking up to 5 times. Lifebloom critical heals reduce the cooldown of Nature’s Swiftness by 2 seconds.

Evoker

  • Devastation
    • (2) Set Bonus: Increases Empower spells’ chance to critically strike by 5% and Empower spells increase your chance to critically strike by 5% for 6 seconds.
    • (4) Set Bonus: Empower spells have a 25% chance to grant you 6 seconds of Fury of the Aspects without causing Sated.
  • Preservation
    • (2) Set Bonus: Empower spells increase Reversion’s chance to critically heal by 5% for 6 seconds.
    • (4) Set Bonus: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 20% increased damage or healing. Stacks up to 2 times.

Hunter

  • Beast Mastery
    • (2) Set Bonus: Kill Command damage increased by 10% and it has a 10% chance to reset the cooldown on Barbed Shot.
    • (4) Set Bonus: Barbed Shot has a 50% chance to make your next Cobra Shot or Multi-Shot consume no focus.
  • Marksmanship
    • (2) Set Bonus: Arcane Shot & Multi Shot critical hits cause your next Aimed Shot to cast 50% faster and cause the target to bleed for 20% of damage dealt over 6 seconds.
    • (4) Set Bonus: Ranged auto-attacks have a 10% chance to give your next Arcane Shot or Multi Shot 100% chance to critically hit.
  • Survival
    • (2) Set Bonus: Raptor Strike / Mongoose Strike, Carve, and Butchery damage increased by 10%.
    • (4) Set Bonus: Raptor Strike, Mongoose Bite, Carve, and Butchery have a 10% chance to make your next Raptor Strike, Mongoose Bite, Carve, or Butchery cost no Focus.

Mage

  • Arcane
    • (2) Set Bonus: For each Arcane Charge, Arcane Blast critical strike chance is increased by 5% and Arcane Explosion critical strike chance is increased by 3%.
    • (4) Set Bonus: When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage is increased by 10%, up to 4 stacks.
  • Fire
    • (2) Set Bonus: Pyroblasts and Flamestrikes cast with Hot Streak deal 10% increased damage.
    • (4) Set Bonus: Fire Blast, Phoenix Flames, and Fireball deal 10% increased damage and their chance to critically strike is increased by 10%.
  • Frost
    • (2) Set Bonus: Ice Lance and Frozen Orb damage increased by 10%.
    • (4) Set Bonus: Consuming Fingers of Frost increases Blizzard damage by 25% and Frostbolt damage by 50% for 6 seconds.

Monk

  • Brewmaster
    • (2) Set Bonus: Hitting an enemy with Tiger Palm or Spinning Crane Kick grants Brewmaster’s Rhythm, increasing damage dealt and reducing damage taken by 1% for 10 seconds, stacking up to 4 times.
    • (4) Set Bonus: For each stack of Brewmaster’s Rhythm, Purifying Brew clears 3% more of your damage delayed with stagger.
  • Mistweaver
    • (2) Set Bonus: Healing from your Enveloping Mist, Essence Font, and Vivify is increased by 15% on targets with your Renewing Mist.
    • (4) Set Bonus: Essence Font and Vivify healing are increased by 10% and your Renewing Mists on targets healed by Essence Font are extended by 1 seconds for each heal.
  • Windwalker
    • (2) Set Bonus: Fists of Fury increases the damage dealt by your next 2 Rising Sun Kicks or Spinning Crane Kicks by 30%.
    • (4) Set Bonus: Fists of Fury now enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase your Versatility during your next Fists of Fury by 5%, stacking up to 3 times.

Paladin

  • Holy
    • (2) Set Bonus: Holy Shock increases the critical hit chance of your next heal within 10 seconds by 10%.
    • (4) Set Bonus: When your direct healing spells critically strike, your next Holy Shock deals 30% increased damage or healing.
  • Protection
    • (2) Set Bonus: Avenger’s Shield grants you Versatility of Light, increasing the Versatility of you and your closest ally by 4% for 4 seconds.
    • (4) Set Bonus: Casting Hammer of the Righteous / Blessed Hammer increases your Parry by X% for Y seconds and extends the duration of Versatility of Light by 1.0 seconds.
  • Retribution
    • (2) Set Bonus: Blade of Justice and Judgment grant Crusader’s Strength, increasing the damage of your next Crusader’s Strike or Consecreate by 100%, stacking up to 2.
    • (4) Set Bonus: When you consume Crusader’s Strength, the damage of your next Blade of Justice is increased by 50% for each stack of Crusader’s Strength consumed.

Priest

  • Discipline

    • (2) Set Bonus: Casting Power Word: Shield increases the effectiveness of your next direct damage or healing spell by 10%.
    • (4) Set Bonus: Penance increases the strength of your next Power Word: Shield by 100% of its damage or 30% of its healing.
  • Holy

    • (2) Set Bonus: Casting Prayer of Mending reduces the cast time of your next Heal or Prayer of Healing by 1.0 seconds and increases their Holy Word cooldown reduction effect by 2.0 seconds.
    • (4) Set Bonus: When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you gain 15% critical strike chance for 8 seconds.
  • Shadow

    • (2) Set Bonus: Mind Blast increases the damage of your next Devouring Plague or Mind Sear by 20%, stacking up to 3 times.
    • (4) Set Bonus: Devouring Plague and Mind Sear increase your haste by 5% for 8 seconds.

Rogue

  • Assassination

    • (2) Set Bonus: Envenom also increases your weapon poisons’ damage by 10%.
    • (4) Set Bonus: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing your Bleed damage by 2% for 8 seconds, stacking up to 5 times.
  • Outlaw

    • (2) Set Bonus: Dispatch increases the damage of your next Sinister Strike or Ambush by 20% per combo point spent.
    • (4) Set Bonus: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 50%.
  • Subtlety

    • (2) Set Bonus: Eviscerate and Black Powder increase the damage and critical strike chance of your next Backstab, Shadowstrike, or Shuriken Storm by 2% per combo point spent.
    • (4) Set Bonus: Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 15% and the damage of Black Powder by 8% for 6 seconds.

Shaman

  • Elemental

    • (2) Set Bonus: Lightning Bolt, Chain Lightning, and Lava Burst increase the damage of your next Earth Shock or Earthquake by 2-3%, stacking 10 times.
    • (4) Set Bonus: Casting Earth Shock or Elemental Blast or Earthquake increases your Mastery by 10% for 10 seconds.
  • Enhancement

    • (2) Set Bonus: Stormstrike increases the damage of your next Lava Lash by 10% and causes it to generate 1 additional stack of Maelstrom Weapon.
    • (4) Set Bonus: Consuming Maelstrom Weapon stacks reduces the cooldown of Stormstrike, Lava Lash, Crash Lightning, Flame Shock, or Frost Shock by 0.5 seconds per stack, chosen randomly.
  • Restoration

    • (2) Set Bonus: While Healing Stream Totem/Cloudburst Totem is active, your chance to critically strike is increased by 10%.
    • (4) Set Bonus: When Healing Stream Totem/Cloudburst Totem expires or dies, you gain 10% Haste for 10 seconds.

Warlock

  • Affliction
    • (2) Set Bonus: When Agony grants you a Soul Shard, you have a chance to gain Cruel Inspiration, increasing your haste by 12% for 6 seconds.
    • (4) Set Bonus: Cruel Inspiration also grants 2 charges of Cruel Epiphany, up to 5 charges. Each charge of Cruel Epiphany increases the damage of your next Malefic Rapture or Seed of Corruption by 40%.
  • Demonology
    • (2) Set Bonus: Demon Bolt and Felstorm damage increased by 20%.
    • (4) Set Bonus: Demon Bolt has a chance to make your next Hand of Gul’dan instant and deal 50% increased damage.
  • Destruction
    • (2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 10% for 10 seconds.
    • (4) Set Bonus: During Chaos Maelstrom, your Chaos Bolt, Conflagrate, and Incinerate critical strikes explode on the target, dealing 2-10% of damage dealt to enemies within 8 yds. Damage reduced beyond 5 targets.

Warrior

  • Arms
    • (2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%.
    • (4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds.
  • Fury
    • (2) Set Bonus: Execute’s chance to critically strike increased by 10%.
    • (4) Set Bonus: Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased.
  • Protection
    • (2) Set Bonus: Revenge grants you Vanguard’s Determination, increasing your damage done and reducing damage you take by 4% for 5 seconds.
    • (4) Set Bonus: During Vanguard’s Determination, gain Ignore Pain equal to 10% of damage you deal.
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WoW Developer
#202 - Oct. 4, 2022, 8:05 p.m.
Blizzard Post

Thank you all for your feedback on and discussion around the new Class Set bonuses. It’s helpful to read your concerns as we continue to work on them, and we want to take a moment to share some clarifications and updates. The updates in this post aren’t everything we’re working on - we’ll share more as we make progress.

We’d like to start with a note on tuning. Class tuning is ongoing, and some bonuses are farther along in the tuning process than others. That said, feedback on tuning is still valuable, especially around how bonuses affect your rotation or how often they’ll be active.

Next, some corrections:

  • The Preservation Evoker (2) Set Bonus will increase the critical heal chance of Reversion by 25%, not 5%.
  • The Protection Paladin (4) Set Bonus was missing some values. It should read “Casting Hammer of the Righteous / Blessed Hammer increases your Parry by 4% for 10 seconds and extends the duration of Versatility of Light by 1.0 seconds.”
  • The Elemental Shaman (2) Set Bonus should be 2.5%, not 2-3%.
  • The Elemental Shaman (4) Set Bonus should include Elemental Blast. This has been corrected. In general set bonuses will affect talented abilities that replace other abilities.

Here are some more details about how some bonuses work:

  • The Enhancement Shaman (4) Set Bonus only affects abilities that are on cooldown.
  • We’re aware that Fire Blast does not benefit from the Fire Mage (4) Set Bonus critical strike bonus - we formatted it that way for brevity. We may revise it to separate the bonuses.
  • The Affliction Warlock (4) Set Piece grants 40% increased damage to one cast for each charge of Cruel Epiphany - the damage bonus does not stack. We’ll try to revise the description to make this clearer.
  • The Vengeance Demon Hunter (4) Set Bonus activates at the same rate whether you are using Spirit Bomb or Soul Cleave. You will not have to talent into Spirit Bomb to maximize its value.
  • The Mistweaver Monk (4) Set Bonus only extends the duration of Renewing Mist once for each Essence Font bolt - it does not trigger from Essence Font healing over time. There is currently a bug preventing Essence Font bolts from Faeline Stomp from activating the bonus, but we’ll fix that.

One of the things we’re keeping an eye on is: bonuses that have too much influence on your talent choices or build. For instance, we’re changing the Frost Mage bonus to not empower Frost Bolt so specifically:

  • (2) Set Bonus: Ice Lance and Frozen Orb damage increased by 10%.
  • (4) Set Bonus: Consuming Fingers of Frost increases spell damage by 8% for 6 seconds.

We’re looking forward to sharing more as we continue refining these bonuses. Thank you so much!

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WoW Developer
#260 - Oct. 7, 2022, 9:19 p.m.
Blizzard Post

We’ll be making a number of tuning and functional changes to Class Set bonuses in the next beta build. These changes are influenced both by your responses and feedback, and by our goals for their tuning and complexity level. These changes make some of the narrower bonuses valuable in a wider variety of content and smooth out the benefits of others that could vary a lot in value based on talent choices.

Druid

  • Balance
    • (2) Set Bonus: Damage bonus to Wrath or Starfire changed to 20% per stack (was 50%).
    • (4) Set Bonus: Damage bonus to Starsurge or Starfall changed to 35% (was 50%).
  • Feral
    • (2) Set Bonus Ferocious Bite and Rip damage bonus increased to 6% (was 5%).
    • NEW (4) Set Bonus: For each combo point spent, finishing moves increase your Rip, Rake, and Thrash damage by 2% and increase the chance for Shred, Rake, Swipe / Brutal Slash, and Thrash to Critically Strike by 2% for 4 seconds.
      • Developers’ note: Changing the (4) Set Bonus to a more targeted effect. A lot of the value of the previous version was getting successive Ferocious Bites during Convoke & Berserk. This version puts passive power into your bleeds and adds more crit to your builders to generate more combo points at all times.
  • Guardian
    • NEW (2) Set Bonus: Using Mangle with Gore also deals 30% of damage dealt to nearby enemies, damage reduced beyond 5 targets. It also increases your damage done and reduces damage you take by 5% for 6 seconds.
    • NEW (4) Set Bonus: Gore has a 5% increased chance to trigger. Using Mangle with Gore heals you for {0.5*AP} health over 6 seconds.
      • Developers’ note: The previous version was low in power compared to other tank bonuses. This design make Mangle with Gore procs give consistent durability and damage, and gives Mangle an AOE component so it’s worth hitting over Swipe in AOE to maintain the buff.
  • Restoration
    • (4) Set Bonus Lifebloom power proc can now only proc once from each tick of Efflorescence, instead of once for each critically healed target. Increase to Lifebloom healing changed to 5% per stack (was 10%).

Hunter

  • Beast Mastery
    • NEW (4) Set Bonus: Barbed Shot damage increased by 5% and Barbed Shot increases damage of your next Kill Command by 20%.
      • Developers’ note: We heard you that focus was not a valuable reward in all scenarios so we changed this bonus to grant more damage to the abilities enhanced by the (2) Set Bonus.
  • Marksmanship
    • UPDATE (2) Set Bonus: Arcane Shot & Multi Shot critical hits cause your next Aimed Shot to cause targets hit to bleed for 40% of damage dealt over 6 seconds.
      • (2) Set Bonus no longer reduces the casting time of Aimed Shot and bleed effect increased to 40% of Aimed Shot damage (was 20%).
      • (4) Set Bonus increase chance for ranged auto-attacks to trigger effect to 15% (was 10%).
      • Developers’ note: We removed the Aimed Shot cast time reduction from the (2) Set Bonus because Aimed Shots were becoming uncomfortably short during Trueshot.
  • Survival
    • (2) Set Bonus damage bonus increased to 15% (was 10%).
    • UPDATE (4) Set Bonus: Raptor Strike / Mongoose Bite, Carve, and Butchery have a 20% chance to make your next Raptor Strike / Mongoose Bite, Carve, or Butchery cost no Focus and deal 50% increased damage.
      • (4) Set Bonus chance to make Raptor Strike / Mongoose Bite, Carve, or Butchery cost no Focus increased to 20% (was 10%) and free abilities now also deal 50% increased damage.

Monk

  • Mistweaver
    • Fixed an issue preventing Mistweaver’s 4-piece bonus from working with the Essence Font heal applied by Faeline Stomp.
  • Windwalker
    • UPDATE (4) Set Bonus: Fists of Fury now instead enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase damage your next Fists of Fury deals by 5%, stacking up to 3 times.
      • (4) Set Bonus now only increases the damage of Fists of Fury by 5% for each stack, instead of granting Versatility during Fists of Fury for each stack.
      • Developers’ note: We decided that flat damage was more appropriate for a DPS class bonus than Versatility.

Paladin

  • Holy
    • NEW (2) Set Bonus: Holy Shock increases the critical strike chance of your spells by 4% for 10 seconds.
    • NEW (4) Set Bonus: Holy Light, Flash of Light, Light of Dawn, and Bestow Faith healing is increased by 6% and their critical effects increase the damage or healing of your next Holy Shock by 20%.
      • Developers’ note: The Holy Class Set was more rotationally impactful than we like. We replaced the (2) Set Bonus with an easily maintained buff to your healing. For the (4) Set Bonus, we added some passive healing bonuses to give consistent value and removed the ability for Holy Shock to trigger enhancements to itself.
  • Protection
    • (2) Set Bonus: Versatility buff increased to 5% for 10 sec (up from 4% for 4 sec).
  • Retribution
    • NEW (2) Set Bonus: Judgment, Blade of Justice, and Wake of Ashes damage increased by 15%.
    • NEW (4) Set Bonus: Templar’s Verdict / Final Verdict and Divine Storm damage increased by 10%.
      • Developers’ note: We heard you that the previous class set was going to impact your rotational decisions negatively and that it had limited value in AOE. The new (2) Set Bonus empowers your strongest Holy Power generators and the (4) Set Bonus boosts your big damage spenders.

Priest

  • Discipline
    • (4) Set Bonus: Amount that Penance empowers Power Word: Shield reduced to 60% of its damage or 18% of its healing (was 100% / 30%).
  • Holy
    • (4) Set Bonus: Bonus changed to 10% critical strike for 6 seconds (was 15% for 8 seconds).
  • Shadow
    • (2) Set Bonus: Damage buff reduced to 12% per stack (was 20%).
    • (4) Set Bonus: Bonus reduced to 4% Haste (was 5%).

Shaman

  • Elemental
    • 2-piece and 4-piece bonuses now work with Elemental Blast if taken.
    • (2) Set Bonus: Now increases the damage of your next Earth Shock / Elemental Blast or Earthquake by 5%, stacking 5 times (was 2.5% stacking 10 times).
    • (4) Set Bonus: Increases your Mastery by 8% for 5 seconds (was 10% for 10 seconds).
    • Fixed a bug cause the 2-piece bonus to activate from every hit of Chain Lightning. Now activates once per cast.
  • Enhancement
    • UPDATE (2) Set Bonus: Stormstrike increases the damage of your next Fire, Frost, or Nature ability by 10% and causes it to generate 1 stack of Maelstrom Weapon.
      • Now affects all Fire, Frost, and Nature direct damage abilities, Flame Shock excluded.
    • NEW (4) Set Bonus: Consuming Maelstrom Weapon stacks increases your Haste by 1% for each stack consumed for 4 seconds.
      • Developers’ note: We heard your feedback that the (2) Set Bonus only affecting Lava Lash impacted your talent decisions, so we broadened it to affect whatever you want to use. Flame Shock is not affected because its direct damage component is very low and we don’t want players to have to track variations in its damage over time. The (4) Set Bonus bonus granted cooldown reduction, which often isn’t valuable, so we replaced it with a consistent bonus that still rewards generating Maelstrom Weapon stacks.
  • Restoration
    • NEW (4) Set Bonus: Your critical heals have 215% effectiveness instead of the usual 200%.
      • Developers’ note: The previous (4) Set Bonus was providing an enhancement during a time you were doing less healing and had variable uptime depending on talent choices. We replaced it with a consistent throughput bonus that is enhanced by the (2) Set Bonus.

Warlock

  • Destruction
    • NEW (4) Set Bonus: Your critical strikes deal 208% damage instead of the usual 200%.
      • Developers’ note: We agree the previous (4) Set Bonus had too much randomness and limited value for AOE abilities. We replaced it with a consistent critical damage bonus that’ll enhance your Chaos Bolts and combo with the critical strike chance from the (2) Set Bonus.

Warrior

  • Protection
    • Ignore Pain granted changed to 5% of damage dealt (was 10%).
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Community Manager
#303 - Nov. 4, 2022, 4:21 p.m.
Blizzard Post

The future is now!

We’ve seen some recent feedback on the Catalyst that we’d like to speak to, with a bit of clarification on how we’re updating the Catalyst.

When the Catalyst becomes available in Dragonflight Season 1, there will not be a new currency. Instead, there will be a weekly quest that simply requires doing the same sorts of group content that provide you with Catalyst-eligible gear in the first place. Notably:

  • All characters on your WoW account can contribute progress towards completing this quest.

  • Completing the quest awards 1 charge to all current and future characters on your WoW account.

  • Each of your characters can spend charges individually.

So, if you have done the quest 3 three times, and used 3 charges on your main character, a new alt that reaches level 70 will have 3 charges of their own available.

Thank you very much for your feedback!

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WoW Developer
#358 - Nov. 22, 2022, 11:17 p.m.
Blizzard Post

I’d like to share some upcoming tuning changes that are being made to Dragonflight’s Season 1 Class Sets. These changes are intended to bring these bonuses more in line with similar bonuses for specs of the same role.

Druid

  • Guardian
    • (4) Set Bonus: Healing amount decreased by 64%.

Monk

  • Brewmaster
    • (2) Set Bonus: Increase Brewmaster’s Rhythm duration to 15 sec (up from 10 sec).

Paladin

  • Protection
    • (2) Set Bonus: Versatility buff duration decreased to 8 sec (down from 10) and Versatility increased to 6% (up from 5%).
    • (4) Set Bonus: Parry amount increased to 5% (up from 4%).

Warlock

  • Demonology
    • (4) Set Bonus: Chance for Demonbolt to enhance your next Hand of Gul’dan increased and damage bonus increased to 150% (up from 50%).