#5 - July 16, 2014, 1:53 a.m.
The stats got squished, but there was another change where the amount of health gained per Stamina point was doubled; increasing the size of character health pools. This allowed us to remove Resilience and Battle Fatigue in PvP.
As an overly rough example, the 300k health pool would be closer to 150k post-squish but before the change doubling the amount of health gained per Stamina point. 150k is a notable squish from health pools of 1M plus hit points currently.
I've linked to sections of Beta Patch notes with more information about the philosophy, reasons, and additional details of those changes.
Stat Squishhttp://us.battle.net/wow/en/blog/13423478/#stat_squishPlayer Health and Resiliencehttp://us.battle.net/wow/en/blog/13423478/#hp_resilience