Unintended Consequence of Yesterday's Mob Tagging Fix

#1 - Sept. 25, 2022, 12:05 a.m.
Blizzard Post

Hey Team - It appears you implemented a well-intended and justified fix to the mob tagging issue: A leveling player tagging mobs that players not grouped with the leveler then finish off. The leveler gets the XP. Something like this caused drama during the first WOTLK go around.

In testing today I can see the effects of this fix, if a player outside of the tag group does damage to that mob, it appears to pull xp away from the tagging player, seemingly in proportion to the dmg done by the non-tagger(s). This is all good and makes sense; however, an unintended consequence seems to be that damage done to mobs by non-players is also now degrading the xp for the tagging player. For example, in UK Proto-Drake Handlers are casting Unholy Rage on Enslaved Proto-Drakes, which inflicts damage on the Drakes, degrading the xp earned by how much damage the debuff does. I’m guessing this wasn’t intended. If so, appreciate a fix!

Forum Avatar
WoW Classic Game Producer
#3 - Sept. 26, 2022, 5:07 p.m.
Blizzard Post

This is mostly accurate. We did make an adjustment that requires a player or party within a dungeon to do the vast majority of the damage to a creature to receive full experience. This is a stopgap fix for now to address a specific type of dungeon leveling technique which essentially exploited dungeon kickout timers and the previous mob tagging mechanics, which did not require the tagging player to do nearly as much damage to the mobs for full XP. The fix we have isn’t perfect and has a few sub-optimal edge cases, but we are not going to make further adjustments for launch day and the ensuing realm/world first attempts at this point.

We’ve analyzed it pretty closely and the amount of XP lost in a full Utgarde Keep run is fairly negligible and players in normal groups should not really feel any impact at all. Intrepid solo levelers might feel it a bit more due to the nature of the pulls employed, but this type of leveling is still incredibly efficient for the classes that are capable of doing so, which is not every class.

We plan to implement a more full featured fix very similar to the one quoted above very soon.

Forum Avatar
WoW Classic Game Producer
#7 - Sept. 26, 2022, 6:28 p.m.
Blizzard Post

Not everyone in the party has to actually do damage, so healers should get full xp. It’s just the party itself (or person/persons who tagged said mob) that need to inflict most of its health in damage to get full XP in dungeons.

If you are playing in a normal group scenario in dungeons this adjustment should be essentially imperceptible to you and your group.