Elemental Shaman Updates (part deux)

#0 - Dec. 12, 2008, 7:12 p.m.
Blizzard Post
http://forums.worldofwarcraft.com/thread.html?topicId=13275619397&sid=1&pageNo=24#472
From GC:
Q u o t e:
Hopefully this won't get buried here.

Here is what we are thinking about to try on the PTR for Elemental:

Elemental Oath -- In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.

Elemental Mastery -- Overhauled. Now increases the Shaman’s critical strike chance by 20% for 30 seconds. Cooldown remains 3 minutes. We recognize this might be a slight nerf in certain PvP situations where players relied on the shaman to nuke an injured person to death. Still, I'm betting most shamans will prefer the new design.

Glyph of Lightning Bolt -- No longer affects cost. Now increases damage by 4%.


Other changes we already knew about:
* Fire Nova Totem: Now no longer generates threat.
* Healing Way: Now only one application is required to reach full benefit. No longer stacks.
* Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
* Magma Totem: The damage and scaling has been increased and no longer generates threat.
* Searing Totem (Rank 4) now does the proper damage for its rank.
* Tremor Totem's duration has been increased from 2 minutes to 5 minutes.

* Elemental
- Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
- Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
- New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
- Storm, Earth and Fire: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
- Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%


Let's keep this ball rolling.
#24 - Dec. 12, 2008, 8:28 p.m.
Blizzard Post
Q u o t e:
3: WHY IS A GLYPH BEING USED TO FIX A SPELL?!?!? This was specifically NOT the purpose of glyphs and it should not be done.


We didn't make the change for that reason. We looked at what specs were getting out of their glyphs and it turns out that some specs were getting a decent dps increase while Elemental was not. No matter what we did to other talents and spells, this imabalnce would continue to keep Elemental dps lower than what we wanted.

We also increased the thread count on the initial post, so now these two can battle it out I guess. :)